SDL_GetWindowFromEvent(3)

πŸ’– SDL_GetWindowFromEvent πŸ’–

okay so bestie, you know how events are literally everywhere and sometimes you're like "wait. which window is this even FOR" β€” yeah. that's the whole vibe of this one. it's a function from the SDL3 functions family, and it's the official little matchmaker between an event and its window. no cap. πŸ¦‹


✨ NAME ✨

SDL_GetWindowFromEvent β€” grab the window that's associated with an event. it's giving "who's your window, bestie?" πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_events.h>

SDL_Window * SDL_GetWindowFromEvent(const SDL_Event *event);

like. look at that signature. chef's kiss. πŸ‘‘


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • event β€” an event that contains a windowID. that's the little badge your event is wearing so this function can go "oh hey, that's YOUR window". πŸ”₯

πŸ’œ RETURN VALUE πŸ’œ

returns the associated window on success πŸ’– β€” or NULL if there is none. not "an empty window", not "a guess", just straight up NULL. so like, check that before you go dereferencing, okay? 😭


🌈 THREAD SAFETY 🌈

it is safe to call this function from any thread. literally any thread. main character energy for every single one of them. no locks, no stress, no drama. 🧚✨


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older... girl. upgrade. πŸ™ˆ


🫢 SEE ALSO 🫢

the whole event-fetching squad. go read them too, they're iconic. πŸ’…


fr fr: if there's no window attached, you get NULL. that's not a bug, that's just the answer. don't be weird about it. πŸ“

and that's the tea, bestie β€” this page came to you straight from Simple Directmedia Layer, version SDL 3.4.18, so you know it's legit. go forth and find your windows. slay. πŸ‘‘πŸ’–βœ¨

πŸ“¦ where this page comes from