SDL_GL_SwapWindow(3)
π SDL_GL_SwapWindow π
okay bestie, welcome to the SDL3 FUNCTIONS manual β and this one is literally the glow-up button for your OpenGL window. π β¨
β¨ NAME β¨
SDL_GL_SwapWindowβ Update a window with OpenGL rendering.
π SYNOPSIS π
#include <SDL3/SDL_video.h>
bool SDL_GL_SwapWindow(SDL_Window *window);
πΈ DESCRIPTION πΈ
So here's the tea: this function is used with double-buffered OpenGL contexts, which are the default. No cap. π«Ά
On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren't using glBindFramebuffer(), this is the default and you won't have to do anything extra. Easy peasy. π
π FUNCTION PARAMETERS π
windowβ the window to change. (yes, that one right there π)
π₯ RETURN VALUE π₯
Returns true on success or false on failure; call SDL_GetError() for more information. Bestie, always check the error if it flops. π
π§΅ THREAD SAFETY π§΅
This function should only be called on the main thread. Main character energy only, pls. π
π AVAILABILITY π
This function is available since SDL 3.2.0. Iconic behavior. π
k bye bestie, this page came from Simple Directmedia Layer, version SDL 3.4.18 β go swap those windows and slay ππ¦
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
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