POLYTYPE_ATEX_MASK_LIT(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

okay so bestie, welcome to POLYTYPE_ATEX_MASK_LIT and POLYTYPE_PTEX_MASK_LIT β€” they're polygon rendering mode types from the Allegro game programming library. literally the whole vibe of this page, no cap. πŸ‘‘


✨ SYNOPSIS ✨

like, here's how you bring them into your life:

#include <allegro.h>

#define POLYTYPE_ATEX_MASK_LIT

#define POLYTYPE_PTEX_MASK_LIT

yes bestie, both of them, two separate #defines, we love a duo. 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

so the tea is: these two are just like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT… except β€” and this is the iconic part β€” zero texture map pixels are skipped. 🌈

which means?? it lets parts of the texture map be transparent. πŸ’… that's it, that's the whole serve. the mask is masking, the transparency is transparenting, and your polygons are eating. πŸ”₯


🌸 SEE ALSO 🌸

go read these next, i'm obsessed:


mwah πŸ’‹ this page came to you straight from Allegro, version 4.4.3 β€” yeah, the POLYTYPE_ATEX_MASK_LIT(3) era, and it ate. periodt. πŸŽ€βœ¨

πŸ“¦ where this page comes from