POLYTYPE_ATEX_MASK_LIT(3)
π NAME π
okay so bestie, welcome to POLYTYPE_ATEX_MASK_LIT and POLYTYPE_PTEX_MASK_LIT β they're polygon rendering mode types from the Allegro game programming library. literally the whole vibe of this page, no cap. π
β¨ SYNOPSIS β¨
like, here's how you bring them into your life:
#include <allegro.h>
#define POLYTYPE_ATEX_MASK_LIT
#define POLYTYPE_PTEX_MASK_LIT
yes bestie, both of them, two separate #defines, we love a duo. π«Ά
π¦ DESCRIPTION π¦
so the tea is: these two are just like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LITβ¦ except β and this is the iconic part β zero texture map pixels are skipped. π
which means?? it lets parts of the texture map be transparent. π that's it, that's the whole serve. the mask is masking, the transparency is transparenting, and your polygons are eating. π₯
πΈ SEE ALSO πΈ
go read these next, i'm obsessed:
mwah π this page came to you straight from Allegro, version 4.4.3 β yeah, the POLYTYPE_ATEX_MASK_LIT(3) era, and it ate. periodt. πβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms