LIST(3)

πŸ’… LIST(3) πŸ’…

okay bestie, welcome to the Library Functions Manual, section 3, where we're talking about LIST(3) β€” and honestly? it's giving "doubly linked list but make it glam". no cap. πŸ’–


πŸŽ€ NAME πŸŽ€

LIST_EMPTY, LIST_ENTRY, LIST_FIRST, LIST_FOREACH, LIST_HEAD, LIST_HEAD_INITIALIZER, LIST_INIT, LIST_INSERT_AFTER, LIST_INSERT_BEFORE, LIST_INSERT_HEAD, LIST_NEXT, LIST_REMOVE β€” implementation of a doubly linked list ✨

πŸ“š LIBRARY πŸ“š

Standard C library (libc, -lc) 🫢

✨ SYNOPSIS ✨

#include <sys/queue.h>

LIST_ENTRY(TYPE);

LIST_HEAD(HEADNAME, TYPE);
LIST_HEAD LIST_HEAD_INITIALIZER(LIST_HEAD head);
void LIST_INIT(LIST_HEAD *head);

int LIST_EMPTY(LIST_HEAD *head);

void LIST_INSERT_HEAD(LIST_HEAD *head,
                        struct TYPE *elm, LIST_ENTRY NAME);
void LIST_INSERT_BEFORE(struct TYPE *listelm,
                        struct TYPE *elm, LIST_ENTRY NAME);
void LIST_INSERT_AFTER(struct TYPE *listelm,
                        struct TYPE *elm, LIST_ENTRY NAME);

struct TYPE *LIST_FIRST(LIST_HEAD *head);
struct TYPE *LIST_NEXT(struct TYPE *elm, LIST_ENTRY NAME);

LIST_FOREACH(struct TYPE *var, LIST_HEAD *head, LIST_ENTRY NAME);

void LIST_REMOVE(struct TYPE *elm, LIST_ENTRY NAME);

πŸ’– DESCRIPTION πŸ’–

so basically these macros define and operate on doubly linked lists. that's the whole vibe. πŸ’œ

in the macro definitions, TYPE is the name of a user-defined structure, and that structure must contain a field of type LIST_ENTRY, named NAME. the argument HEADNAME is the name of a user-defined structure that must be declared using the macro LIST_HEAD(). iykyk. 🌸

🧚 Creation 🧚

a list is headed by a structure defined by the LIST_HEAD() macro. this structure contains a single pointer to the first element on the list. πŸ”₯

the elements are doubly linked so that an arbitrary element can be removed without traversing the list. that's the moment, honestly. new elements can be added to the list after an existing element, before an existing element, or at the head of the list. and a LIST_HEAD structure is declared as follows:

LIST_HEAD(HEADNAME, TYPE) head;

where struct HEADNAME is the structure to be defined, and struct TYPE is the type of the elements to be linked into the list. a pointer to the head of the list can later be declared as:

struct HEADNAME *headp;

(the names head and headp are user selectable β€” yes queen, you get to name them πŸŽ€)

  • LIST_ENTRY() β€” declares a structure that connects the elements in the list.
  • LIST_HEAD_INITIALIZER() β€” evaluates to an initializer for the list head.
  • LIST_INIT() β€” initializes the list referenced by head.
  • LIST_EMPTY() β€” evaluates to true if there are no elements in the list.

🌈 Insertion 🌈

  • LIST_INSERT_HEAD() β€” inserts the new element elm at the head of the list. main character energy, obviously. πŸ‘‘
  • LIST_INSERT_BEFORE() β€” inserts the new element elm before the element listelm.
  • LIST_INSERT_AFTER() β€” inserts the new element elm after the element listelm.

πŸ¦‹ Traversal πŸ¦‹

  • LIST_FIRST() β€” returns the first element in the list, or NULL if the list is empty.
  • LIST_NEXT() β€” returns the next element in the list, or NULL if this is the last.
  • LIST_FOREACH() β€” traverses the list referenced by head in the forward direction, assigning each element in turn to var. it's a little stroll through the list bestie, slay. ✨

πŸ“ Removal πŸ“

  • LIST_REMOVE() β€” removes the element elm from the list. bye bestie πŸ‘‹

🫢 RETURN VALUE 🫢

  • LIST_EMPTY() returns nonzero if the list is empty, and zero if the list contains at least one entry.
  • LIST_FIRST() and LIST_NEXT() return a pointer to the first or next TYPE structure, respectively.
  • LIST_HEAD_INITIALIZER() returns an initializer that can be assigned to the list head.

🌈 STANDARDS 🌈

BSD. periodt. πŸ’…

πŸ¦‹ HISTORY πŸ¦‹

4.4BSD. it's been iconic since forever, fr fr. πŸŽ€

πŸ’€ BUGS πŸ’€

okay so this one's important, listen up.

LIST_FOREACH() doesn't allow var to be removed or freed within the loop, as it would interfere with the traversal. 😭

LIST_FOREACH_SAFE(), which is present on the BSDs but is not present in glibc, fixes this limitation by allowing var to safely be removed from the list and freed from within the loop without interfering with the traversal. so like, know which one you have, bestie, or you're gonna have a bad time. πŸ™ˆ

⭐ EXAMPLES ⭐

#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/queue.h>

struct entry {
    int data;
    LIST_ENTRY(entry) entries;              /* List */
};

LIST_HEAD(listhead, entry);

int
main(void)
{
    struct entry *n1, *n2, *n3, *np;
    struct listhead head;                   /* List head */
    int i;

    LIST_INIT(&head);                       /* Initialize the list */

    n1 = malloc(sizeof(struct entry));      /* Insert at the head */
    LIST_INSERT_HEAD(&head, n1, entries);

    n2 = malloc(sizeof(struct entry));      /* Insert after */
    LIST_INSERT_AFTER(n1, n2, entries);

    n3 = malloc(sizeof(struct entry));      /* Insert before */
    LIST_INSERT_BEFORE(n2, n3, entries);

    i = 0;                                  /* Forward traversal */
    LIST_FOREACH(np, &head, entries)
        np->data = i++;

    LIST_REMOVE(n2, entries);               /* Deletion */
    free(n2);
                                            /* Forward traversal */
    LIST_FOREACH(np, &head, entries)
        printf("%i\n", np->data);
                                            /* List deletion */
    n1 = LIST_FIRST(&head);
    while (n1 != NULL) {
        n2 = LIST_NEXT(n1, entries);
        free(n1);
        n1 = n2;
    }
    LIST_INIT(&head);

    exit(EXIT_SUCCESS);
}

look at her go, she's literally the blueprint 🧚✨

πŸ‘‘ SEE ALSO πŸ‘‘

insque(3), queue(7) πŸ’œ


and that's the whole page babes 🫢 this was Linux man-pages 6.20, dated 2025-05-17, and you just read LIST(3). go forth and link some lists. mwah πŸ’…πŸ’–

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