IMG_LoadSVG_IO(3)

πŸ’… IMG_LoadSVG_IO πŸ’…

okay so real talk β€” this page lives in the SDL_image3 FUNCTIONS section of the SDL_image manual, and it's about loading a SVG image directly, no detective work involved ✨

πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3_image/SDL_image.h>

SDL_Surface * IMG_LoadSVG_IO(SDL_IOStream *src);

🌸 DESCRIPTION 🌸

so bestie, here's the vibe: if you know you definitely have a SVG image β€” like, you're not guessing, you're not hoping, you're certain β€” you can call this function and it will skip SDL_image's file format detection routines entirely. no sniffing, no "hmm what could this be", just straight to SVG. main character energy tbh πŸ‘‘

but like, generally it's better to use the abstract interfaces 🫢 β€” that's the recommended route. also important: there is only an SDL_IOStream interface available here, so that's the only door in. iykyk.

πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • src β€” an SDL_IOStream to load image data from. that's the source of truth, the whole entire vibe, the place the pixels come from πŸ’–

⭐ RETURN VALUE ⭐

Returns SDL_Surface, or NULL on error. so if you get NULL, something went sideways β€” check it, don't just vibes-based-debug it 😭

🌈 AVAILABILITY 🌈

This function is available since SDL_image 3.0.0. it's been iconic for a minute, no cap πŸ’…

πŸ‘‘ SEE ALSO πŸ‘‘

the whole friend group, fr fr:


and that's the page!! this slice of the SDL_image manual is brought to you by SDL_image 3.4.4 🧚 go forth and load your SVGs, bestie, you're gonna ate πŸ’œ

πŸ“¦ where this page comes from