IMG_LoadSVG_IO(3)
π IMG_LoadSVG_IO π
okay so real talk β this page lives in the SDL_image3 FUNCTIONS section of the SDL_image manual, and it's about loading a SVG image directly, no detective work involved β¨
π¦ SYNOPSIS π¦
#include <SDL3_image/SDL_image.h>
SDL_Surface * IMG_LoadSVG_IO(SDL_IOStream *src);
πΈ DESCRIPTION πΈ
so bestie, here's the vibe: if you know you definitely have a SVG image β like, you're not guessing, you're not hoping, you're certain β you can call this function and it will skip SDL_image's file format detection routines entirely. no sniffing, no "hmm what could this be", just straight to SVG. main character energy tbh π
but like, generally it's better to use the abstract interfaces π«Ά β that's the recommended route. also important: there is only an SDL_IOStream interface available here, so that's the only door in. iykyk.
π FUNCTION PARAMETERS π
srcβ anSDL_IOStreamto load image data from. that's the source of truth, the whole entire vibe, the place the pixels come from π
β RETURN VALUE β
Returns SDL_Surface, or NULL on error. so if you get NULL, something went sideways β check it, don't just vibes-based-debug it π
π AVAILABILITY π
This function is available since SDL_image 3.0.0. it's been iconic for a minute, no cap π
π SEE ALSO π
the whole friend group, fr fr:
IMG_LoadAVIF_IO(3)IMG_LoadBMP_IO(3)IMG_LoadCUR_IO(3)IMG_LoadGIF_IO(3)IMG_LoadICO_IO(3)IMG_LoadJPG_IO(3)IMG_LoadJXL_IO(3)IMG_LoadLBM_IO(3)IMG_LoadPCX_IO(3)IMG_LoadPNG_IO(3)IMG_LoadPNM_IO(3)IMG_LoadQOI_IO(3)IMG_LoadSizedSVG_IO(3)IMG_LoadTGA_IO(3)IMG_LoadTIF_IO(3)IMG_LoadWEBP_IO(3)IMG_LoadXCF_IO(3)IMG_LoadXPM_IO(3)IMG_LoadXV_IO(3)
and that's the page!! this slice of the SDL_image manual is brought to you by SDL_image 3.4.4 π§ go forth and load your SVGs, bestie, you're gonna ate π
π¦ where this page comes from
- ubuntu stonking: libsdl3-image-doc 3.4.4+ds-2 Β· zlib/libpng AND HPND-like AND zlib-like-permissive
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms