DIALOG(3)
π NAME π
DIALOG β bestie, this is the struct that stores a GUI description. It lives in the Allegro game programming library, and we're reading the Allegro manual together, so buckle up π
β¨ SYNOPSIS β¨
#include <allegro.h>
typedef struct DIALOG
π¦ DESCRIPTION π¦
okay so picture this: this is the structure that holds a whole GUI object. literally one struct running the whole vibe check of your interface π
here's what's inside it, every single field, no skips, no cuts:
int (*proc)(int, DIALOG *, int);β the dialog procedure, aka the message handler πint x, y, w, h;β where the object sits and how big it is (position and size, bestie)int fg, bg;β foreground and background colors πint key;β the ASCII keyboard shortcut β¨οΈint flags;β flags about the status of the objectint d1, d2;β whatever you want to use them for, no rules, go off π«Άvoid *dp, *dp2, *dp3;β pointers to more object-specific data
and if you wanna know how to actually obtain or use this structure, go read the chapter "GUI routines" β it's giving required reading, fr fr π
not me being obsessed with a struct. it's iconic though. periodt.
πΈ SEE ALSO πΈ
mwah π that's the whole page, babe. this was the Allegro manual, version 4.4.3 β go forth and build ur GUI, main character π§β¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms