DIALOG(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

DIALOG β€” bestie, this is the struct that stores a GUI description. It lives in the Allegro game programming library, and we're reading the Allegro manual together, so buckle up πŸŽ€


✨ SYNOPSIS ✨

#include <allegro.h>

typedef struct DIALOG

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so picture this: this is the structure that holds a whole GUI object. literally one struct running the whole vibe check of your interface πŸ’…

here's what's inside it, every single field, no skips, no cuts:

  • int (*proc)(int, DIALOG *, int); β€” the dialog procedure, aka the message handler πŸ‘‘
  • int x, y, w, h; β€” where the object sits and how big it is (position and size, bestie)
  • int fg, bg; β€” foreground and background colors 🌈
  • int key; β€” the ASCII keyboard shortcut ⌨️
  • int flags; β€” flags about the status of the object
  • int d1, d2; β€” whatever you want to use them for, no rules, go off 🫢
  • void *dp, *dp2, *dp3; β€” pointers to more object-specific data

and if you wanna know how to actually obtain or use this structure, go read the chapter "GUI routines" β€” it's giving required reading, fr fr πŸ“–

not me being obsessed with a struct. it's iconic though. periodt.

🌸 SEE ALSO 🌸


mwah πŸ’œ that's the whole page, babe. this was the Allegro manual, version 4.4.3 β€” go forth and build ur GUI, main character 🧚✨

πŸ“¦ where this page comes from