ALLEGRO_TOUCH_INPUT(3)
π ALLEGRO_TOUCH_INPUT π
okay so bestie, welcome to the Allegro 5 API corner of the manual β this one's short and sweet, and it lives in the Library Functions Manual. Buckle up, it's literally one struct and a vibe. π
β¨ NAME β¨
ALLEGRO_TOUCH_INPUT β the Allegro 5 API's official rep for touchy-feely hardware π«Ά
πΈ SYNOPSIS πΈ
#include <allegro5/allegro.h>
typedef struct ALLEGRO_TOUCH_INPUT ALLEGRO_TOUCH_INPUT;
that's it. that's the whole thing. no cap. β¨
π¦ DESCRIPTION π¦
So ALLEGRO_TOUCH_INPUT is an abstract data type β which is just fancy speak for "you don't get to see its insides, and that's on purpose" π β and it represents a physical touch screen or touch pad.
like, an actual real-life piece of hardware you can poke with your finger. iconic behavior honestly. π
β SINCE β
5.1.0 β she's been around a minute, lowkey a legend at this point π
and that's the whole page, bestie! this lil gem comes to you straight from the Allegro reference manual β yes, that's the manual name, we said it twice because it slays β and the version we're repping here is 5.1.0. the footer didn't hand us a date so we're not gonna invent one (iykyk, no fake facts on this account π«Ά). go touch some grass... or, y'know, a touch screen. either works. π
β¨
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms