ALLEGRO_TOUCH_INPUT(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

πŸ’… ALLEGRO_TOUCH_INPUT πŸ’…

okay so bestie, welcome to the Allegro 5 API corner of the manual β€” this one's short and sweet, and it lives in the Library Functions Manual. Buckle up, it's literally one struct and a vibe. πŸŽ€


✨ NAME ✨

ALLEGRO_TOUCH_INPUT β€” the Allegro 5 API's official rep for touchy-feely hardware 🫢


🌸 SYNOPSIS 🌸

#include <allegro5/allegro.h>

typedef struct ALLEGRO_TOUCH_INPUT ALLEGRO_TOUCH_INPUT;

that's it. that's the whole thing. no cap. ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

So ALLEGRO_TOUCH_INPUT is an abstract data type β€” which is just fancy speak for "you don't get to see its insides, and that's on purpose" πŸ™ˆ β€” and it represents a physical touch screen or touch pad.

like, an actual real-life piece of hardware you can poke with your finger. iconic behavior honestly. πŸ‘‘


⭐ SINCE ⭐

5.1.0 β€” she's been around a minute, lowkey a legend at this point πŸ’œ


and that's the whole page, bestie! this lil gem comes to you straight from the Allegro reference manual β€” yes, that's the manual name, we said it twice because it slays β€” and the version we're repping here is 5.1.0. the footer didn't hand us a date so we're not gonna invent one (iykyk, no fake facts on this account 🫢). go touch some grass... or, y'know, a touch screen. either works. πŸ’…βœ¨

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms