libnvme(9)

πŸ“¦ version 3.2, in arch rolling

πŸ’– NAME πŸ’–

okay so bestie, welcome to the libnvme(9) API Manual page for struct tcg_l0_sum β€” it’s the Single User Mode feature, aka (0x0201). yes, the struct name is literally tcg_l0_sum, and it’s giving main character energy πŸ’….

✨ SYNOPSIS ✨

here’s the exact struct, bestie β€” do not retype it, copy it, periodt:

       struct tcg_l0_sum {
           __be32 num_locking_objects;
           __u8 flags;
           __u8 rsvd5[7];
        };

πŸŽ€ Members πŸŽ€

  • num_locking_objects β€” the number of locking objects supported. literally what it says, no cap ✨.
  • flags β€” flags! see enum tcg_l0_sum_flags for the flag lineup πŸ‘€.
  • rsvd5 β€” reserved. that’s it, that’s the whole vibe πŸ™ˆ.

πŸ¦‹ Description πŸ¦‹

the lore, straight from the source: TCG Opal SSC Feature Set: Single User Mode 1.00, section 4.2.1. 🌈


mwah πŸ’‹ that’s the whole page, bestie. this was libnvme(9) from the API Manual, dated October 2026, and it’s all about struct tcg_l0_sum. slay and stay iconic πŸ«ΆπŸ’–

πŸ“¦ where this page comes from