libnvme(9)

πŸ“¦ version 3.2, in arch rolling

πŸ’… libnvme(9) β€” the API Manual, bestie edition ✨

okay so you're reading a page out of the libnvme API manual and honestly? it's giving niche-but-iconic. this one's all about one lil struct, so grab a strawberry πŸ“ and let's go.


πŸŽ€ NAME πŸŽ€

struct tcg_l0_opalite β€” the Opalite SSC feature (that's feature code 0x0301, no cap)

like literally that's it. that's the whole vibe of this page. a struct. and she is serving. πŸ’…


✨ SYNOPSIS ✨

here's exactly how she's laid out, character for character, don't touch:

struct tcg_l0_opalite {
    __be16 base_comid;
    __be16 num_comids;
    __u8 rsvd4[5];
    __u8 initial_cpin_sid_ind;
    __u8 initial_cpin_sid_revert;
    __u8 rsvd11[5];
 };

look at her. little fields, big energy. πŸ¦‹


πŸ‘‘ Members πŸ‘‘

okay so field-by-field, here's the tea:

  • base_comid β€” the Base ComID
  • num_comids β€” the Number of ComIDs (plural, she contains multitudes)
  • rsvd4 β€” Reserved πŸ™ˆ (not for us, bestie, leave it alone)
  • initial_cpin_sid_ind β€” the Initial C_PIN_SID PIN indicator
  • initial_cpin_sid_revert β€” the Behavior of C_PIN_SID PIN upon TPer revert
  • rsvd11 β€” Reserved again πŸ’€ (yes, twice. reserved girlies stay reserved)
ngl the reserved fields are just there taking up space and being mysterious, which is honestly main character energy. don't write to them. fr fr. 😭

🌸 Description 🌸

this whole struct is defined by TCG Storage Security Subsystem Class: Opalite, section 3.1.1.4. that's the source of truth, go read her if you want the deep lore πŸ“–βœ¨

like, that's the citation, that's the receipt, and we respect her for it.


and that's the page, bestie!! you understood it, you slayed it, you ate and left no crumbs πŸ«ΆπŸ’–

shoutout to libnvme(9) β€” this page is struct tcg_l0_opalite, from the API Manual, dated October 2026. see you in the next one, mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from