libnvme(9)

πŸ“¦ version 3.2, in arch rolling

πŸ’… libnvme(9) β€” okay bestie, let's talk struct tcg_l0_datastore

So this is a page straight out of the libnvme API Manual (yes, the libnvme(9) one, section 9, we're fancy like that ✨) and it's all about one very specific little struct. Buckle up, it's giving "niche but iconic" πŸŽ€


🌸 NAME 🌸

struct tcg_l0_datastore β€” the Additional DataStore Tables feature, and its feature code is 0x0202 in case anyone asks (they will, bestie, write it down πŸ–ŠοΈ)


✨ SYNOPSIS ✨

Here's the whole vibe, character for character, no notes:

struct tcg_l0_datastore {
    __be16 rsvd0;
    __be16 max_tables;
    __be32 max_table_size;
    __be32 table_alignment;
 };

Not me obsessing over those __be types β€” that's big-endian energy and we respect it 🫢


πŸ‘‘ Members πŸ‘‘

  • rsvd0 β€” reserved. It's just sitting there, minding its own business, holding space for the future πŸ’œ
  • max_tables β€” the maximum number of DataStore tables. That's the ceiling, periodt.
  • max_table_size β€” the maximum total size of DataStore tables. Total, as in all of them together, don't get it twisted 😭
  • table_alignment β€” the DataStore table size alignment. Everything's gotta line up pretty, like a well-organized grid 🌈

πŸ¦‹ Description πŸ¦‹

This is the TCG Opal SSC Feature Set: Additional DataStore Tables 1.00, and the good stuff lives in section 4.2.1 β€” go read it, iykyk πŸ“–βœ¨

Fr fr though: this is a spec-mirroring struct, so treat those field names and sizes as load-bearing. Don't go renaming anything, the vibes are load-bearing too πŸ’€

And that's the whole page, bestie β€” every field, every byte, every reserved little corner of it. You ate that πŸ“

🌸 sign-off time 🌸 β€” this was struct tcg_l0_datastore, from the libnvme(9) API Manual, dated October 2026. Go forth and slay your DataStore tables πŸ‘‘πŸ’–

πŸ“¦ where this page comes from