libnvme(2)

πŸ’– NAME πŸ’–

enum nvme_mi_control_opcode β€” the opcode situation for Control Primitives, bestie. That's it, that's the whole vibe ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

enum nvme_mi_control_opcode {
    nvme_mi_control_opcode_pause ,
    nvme_mi_control_opcode_resume ,
    nvme_mi_control_opcode_abort ,
    nvme_mi_control_opcode_get_state ,
    nvme_mi_control_opcode_replay

};

🌸 Constants 🌸

okay so these are the five little guys you can pass around, and each one does exactly one thing, no cap:

  • nvme_mi_control_opcode_pause β€” suspends response transmission slash timeout. it's giving "hold that thought πŸ’…"
  • nvme_mi_control_opcode_resume β€” comes back from a paused condition. the comeback era, literally πŸ¦‹
  • nvme_mi_control_opcode_abort β€” re-initializes a Command Slot all the way back to the Idle state. a full reset, no crumbs left 😭
  • nvme_mi_control_opcode_get_state β€” grabs the state of a Command Slot. just a lil peek, bestie πŸ‘€
  • nvme_mi_control_opcode_replay β€” retransmits the Response Message. run it back πŸ”
fr fr, that's all five β€” pause, resume, abort, get_state, replay. memorize them and you ate πŸ‘‘

okay periodt, that's the whole page! this icon was cooked up in the July 2026 era, it lives in the enum nvme_mi_control_opcode chapter of the libnvme(2) API Manual, and honestly? iconic. go forth and control your primitives, bestie πŸŽ€πŸ«ΆπŸ’œ

πŸ“¦ where this page comes from