libnvme(9)

πŸ“¦ version 3.2, in arch rolling

πŸ’… NAME

enum nvme_get_features_sel β€” the Get Features - Select enum, bestie!! it's literally the lil' menu that tells the controller which flavour of a feature value you wanna look at πŸŽ€


✨ SYNOPSIS

enum nvme_get_features_sel {
    NVME_GET_FEATURES_SEL_CURRENT ,
    NVME_GET_FEATURES_SEL_DEFAULT ,
    NVME_GET_FEATURES_SEL_SAVED ,
    NVME_GET_FEATURES_SEL_SUPPORTED

};

ok so that's the whole vibe right there β€” one enum, four constants, zero drama 🌸


πŸ¦‹ Constants

  • NVME_GET_FEATURES_SEL_CURRENT β€” the current value, like what's happening right now, the main character value, no cap πŸ‘‘
  • NVME_GET_FEATURES_SEL_DEFAULT β€” the default value πŸŽ€ the factory settings, the "if nobody touched it" energy
  • NVME_GET_FEATURES_SEL_SAVED β€” the saved value πŸ’Ύ it's giving "we put this away for later"
  • NVME_GET_FEATURES_SEL_SUPPORTED β€” the supported capabilities ⭐ like, what this thing can actually do, its whole skill tree iykyk

fr fr just four selectors, that's the entire page, and honestly? she ate πŸ’…βœ¨

and that's a wrap on this libnvme(9) page from the API Manual, bestie 🫢 it's dated October 2026 β€” go pick a selector, slay, and don't forget to vibe check your feature first πŸŒˆπŸ’–

πŸ“¦ where this page comes from