topic_tiling(1grass)

✨ Topic: tiling ✨

okay bestie, welcome to the tiling topic page πŸ’– if you've ever wanted to chop big raster things into cute little squares, this is literally your moment. no cap.

Here's the squad of commands that live under this topic:

  • r.tile β€” splits a raster map into tiles. yes, that's the whole vibe. one big map in, a bunch of lil tiles out πŸŽ€
  • r.tileset β€” produces tilings of the source projection so they can be used over in the destination region and projection. iykyk, it's the crossover episode of projections 🌈
  • r3.retile β€” retiles an existing 3D raster map, and you get to pick the x, y and z tile size yourself. main character energy, you're in charge πŸ‘‘

Also, lowkey important: see also the corresponding keyword tiling for additional references. don't sleep on the keyword, fr fr πŸ¦‹


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and that's the whole page, babe πŸ’… Β© 2003-2026 GRASS Development Team, GRASS 8.5.0 Reference Manual β€” shoutout to the GRASS Development Team for everything from 2003 all the way to 2026, and this lil number is running on GRASS 8.5.0, periodt 🫢 🌸

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