topic_geometry(1grass)

✨ NAME ✨

topic_geometry β€” bestie, it's a whole topic page from the GRASS User's Manual, and the topic is geometry πŸ“βœ¨


🌸 Topic: geometry 🌸

okay so this is the group chat of GRASS modules that all live in the geometry topic. every one of these is a whole manual page of its own β€” tap in and go feral. screaming, crying, they're all here πŸŽ€

The roster (no one is missing, I checked, twice):

  • i.image.mosaic β€” mosaics several images together into one, and extends the colormap while it's at it πŸ–ΌοΈ
  • r.patch β€” makes a composite raster map layer by pulling known category values from one (or more) other map layer(s) to fill in the areas of "no data" in a different map layer. it's giving "gap filler, but make it raster" πŸ’…
  • r.thin β€” thins out non-null cells that denote linear features in a raster map layer. skinny legend behaviour ✨
  • v.delaunay β€” creates a Delaunay triangulation from an input vector map that contains points or centroids πŸ”Ί
  • v.drape β€” converts 2D vector features to 3D by sampling an elevation raster map. glow-up, but spatial 🌈
  • v.edit β€” edits a vector map: adding, deleting and modifying selected vector features, all of it πŸŽ€
  • v.extrude β€” extrudes flat vector features into 3D vector features with a defined height. levitating πŸ¦‹
  • v.fill.holes β€” fills holes in areas by keeping only the outer boundaries πŸ•³οΈβž‘οΈπŸš«
  • v.hull β€” produces a 2D/3D convex hull for a given vector map. wrapping it up, literally πŸ‘‘
  • v.in.region β€” creates a vector polygon from the current region extent πŸ“
  • v.mkgrid β€” creates a vector map of a user-defined grid. grid. grid. grid. πŸ”²
  • v.overlay β€” overlays two vector maps and serves up clip, intersection, difference, symmetrical difference and union operators. the full menu, bestie πŸ“
  • v.parallel β€” creates a parallel line to input vector lines πŸ›€οΈ
  • v.patch β€” creates a new vector map by combining other vector maps 🧩
  • v.perturb β€” random location perturbations of vector points 🎲
  • v.report β€” reports geometry statistics for vector maps. the receipts πŸ“Š
  • v.segment β€” creates points/segments from input vector lines and positions βœ‚οΈ
  • v.select β€” selects features from vector map (A) by features from another vector map (B) πŸ’–
  • v.split β€” splits vector lines into shorter segments 🍰
  • v.to.3d β€” performs transformation of 2D vector features to 3D 🌟
  • v.to.lines β€” converts vector polygons or points to lines 〰️
  • v.to.points β€” creates points along input lines in a new vector map with 2 layers πŸ“Œ
  • v.type β€” changes the type of vector features. character development πŸ’…
  • v.voronoi β€” creates a Voronoi diagram constrained to the extents of the current region, from an input vector map containing points or centroids 🧚
psst β€” see also the corresponding keyword geometry for additional references. iykyk πŸ”₯

πŸ¦‹ Indexes πŸ¦‹

  • Main index
  • Topics index
  • Keywords index
  • Graphical index
  • Full index

okay that's the whole page, you ate that πŸ’–

Β© 2003-2026 GRASS Development Team, GRASS 8.5.0 Reference Manual β€” yeah, this manual is literally old enough to have a driver's license, and it's still serving πŸ‘‘

GRASS 8.5.0 🫢 topic_geometry β€” byeeee bestie, go make some shapes πŸ’œ

πŸ“¦ where this page comes from