topic_geometry(1grass)
β¨ NAME β¨
topic_geometry β bestie, it's a whole topic page from the GRASS User's Manual, and the topic is geometry πβ¨
πΈ Topic: geometry πΈ
okay so this is the group chat of GRASS modules that all live in the geometry topic. every one of these is a whole manual page of its own β tap in and go feral. screaming, crying, they're all here π
The roster (no one is missing, I checked, twice):
i.image.mosaicβ mosaics several images together into one, and extends the colormap while it's at it πΌοΈr.patchβ makes a composite raster map layer by pulling known category values from one (or more) other map layer(s) to fill in the areas of "no data" in a different map layer. it's giving "gap filler, but make it raster" πr.thinβ thins out non-null cells that denote linear features in a raster map layer. skinny legend behaviour β¨v.delaunayβ creates a Delaunay triangulation from an input vector map that contains points or centroids πΊv.drapeβ converts 2D vector features to 3D by sampling an elevation raster map. glow-up, but spatial πv.editβ edits a vector map: adding, deleting and modifying selected vector features, all of it πv.extrudeβ extrudes flat vector features into 3D vector features with a defined height. levitating π¦v.fill.holesβ fills holes in areas by keeping only the outer boundaries π³οΈβ‘οΈπ«v.hullβ produces a 2D/3D convex hull for a given vector map. wrapping it up, literally πv.in.regionβ creates a vector polygon from the current region extent πv.mkgridβ creates a vector map of a user-defined grid. grid. grid. grid. π²v.overlayβ overlays two vector maps and serves up clip, intersection, difference, symmetrical difference and union operators. the full menu, bestie πv.parallelβ creates a parallel line to input vector lines π€οΈv.patchβ creates a new vector map by combining other vector maps π§©v.perturbβ random location perturbations of vector points π²v.reportβ reports geometry statistics for vector maps. the receipts πv.segmentβ creates points/segments from input vector lines and positions βοΈv.selectβ selects features from vector map (A) by features from another vector map (B) πv.splitβ splits vector lines into shorter segments π°v.to.3dβ performs transformation of 2D vector features to 3D πv.to.linesβ converts vector polygons or points to lines γ°οΈv.to.pointsβ creates points along input lines in a new vector map with 2 layers πv.typeβ changes the type of vector features. character development πv.voronoiβ creates a Voronoi diagram constrained to the extents of the current region, from an input vector map containing points or centroids π§
psst β see also the corresponding keyword geometry for additional references. iykyk π₯
π¦ Indexes π¦
- Main index
- Topics index
- Keywords index
- Graphical index
- Full index
okay that's the whole page, you ate that π
Β© 2003-2026 GRASS Development Team, GRASS 8.5.0 Reference Manual β yeah, this manual is literally old enough to have a driver's license, and it's still serving π
GRASS 8.5.0 π«Ά topic_geometry β byeeee bestie, go make some shapes π
π¦ where this page comes from
- alpine 3.24: grass-gis-doc 8.5.0-r1 Β· GPL-2.0-or-later
- ubuntu stonking: grass-doc 8.5.0-1ubuntu1 Β· GPL-2.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms