WINEBUILD(1)

πŸ“¦
version 10.0 Β· 4 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

πŸŽ€ WINEBUILD(1) πŸŽ€

Wine Developers Manual Β· the dll-builder bestie of your dreams πŸ’…βœ¨


πŸ’– NAME πŸ’–

winebuild β€” Wine dll builder πŸ› οΈπŸ’–

πŸ“œ SYNOPSIS πŸ“œ

winebuild [options] [inputfile...]

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so real talk: winebuild is the icon that generates the assembly files you need to build a Wine dll. and what even is a Wine dll, you ask? it's basically a Win32 dll all cozy and encapsulated inside a Unix library. yes bestie, it's giving fusion cuisine πŸ“

winebuild has a bunch of different modes, and which one you get depends on what kind of file you're asking it to generate. you pick the mode with one of the mode options listed below β€” no cap. and on top of the mode option, you can also pass a whole pile of other command-line options, all described in the OPTIONS section. slay ✨


πŸ’… MODE OPTIONS πŸ’…

bestie, listen. you have to specify exactly one of these. not zero, not two. exactly one. it's giving monogamy πŸ’€
  • --dll β€” builds an assembly file from a .spec file (peep SPEC FILE SYNTAX for the deets), or from a standard Windows .def file. the .spec/.def file gets handed over via the -E option. the resulting file then has to be assembled and linked to the other object files to build a working Wine dll. in this mode, the input files should be the list of all object files that'll be linked into the final dll β€” that's how winebuild gets the list of all the undefined symbols that need to be imported from other dlls πŸ”
  • --exe β€” builds an assembly file for an executable. it's basically the same as --dll mode, except it does not require a .spec/.def file as input, since an executable doesn't have to export functions. but some executables DO export functions, and for those you can specify a .spec/.def file via the -E option. the executable gets its name from the .spec/.def file name if one is present, or explicitly through the -F option. the resulting file must be assembled and linked to the other object files to build a working Wine executable, and all the other object files must be listed as input files πŸ‘‘
  • --def β€” builds a .def file from a spec file. the .spec file comes in via the -E option. this is what you use when building dlls with a PE (Win32) compiler 🧚
  • --implib β€” builds a .a import library from a spec file. the .spec file is specified via the -E option. and ooh, plot twist: if the output library name ends in .delay.a, then a delayed import library is built instead 🌸
  • --staticlib β€” builds a .a static library from object files. simple. clean. iconic ✨
  • --resources β€” generates a .o file containing all the input resources. super useful when building with a PE compiler, because the PE binutils literally cannot handle multiple resource files as input (rude). for a standard Unix build though, the resource files get automatically included when building the spec file, so there's no need for an intermediate .o file πŸ’«
  • --builtin β€” marks a PE module as a Wine builtin module, by adding the "Wine builtin DLL" signature string right after the DOS header. branding, but make it binary πŸ’…
  • --fixup-ctors β€” fixup constructors after a module has been built. you should do this on the final .so module if its code contains constructors, to make sure Wine has a chance to initialize the module before the constructors get executed. order matters, bestie 🫢

✨ OPTIONS ✨

  • --as-cmd=as-command β€” pick the command used to compile assembly files; the default is as πŸ› οΈ
  • -b, --target=cpu-manufacturer[-kernel]-os β€” set the target CPU and platform the generated code will be built on. the target spec is in the standard autoconf format, exactly like what config.sub returns 🎯
  • -B directory β€” add directory to the search path for the various binutils tools like as, nm and ld πŸ”Ž
  • --cc-cmd=cc-command β€” specify the C compiler to use for compiling assembly files; the default is to instead use the assembler specified with --as-cmd 🧰
  • --data-only β€” build a module that contains only data and resources and no executable code. with this option, winebuild directly outputs a PE file instead of an assembly or object file πŸ“¦
  • -d, --delay-lib=name β€” set the delayed import mode for the specified library, which has to be one of the libraries imported with the -l option. delayed mode means the library won't be loaded until a function imported from it is actually called. lazy loading, but make it intentional 😴✨
  • -D symbol β€” ignored, for compatibility with the C compiler πŸ™ˆ
  • -e, --entry=function β€” specify the module entry point function. if you don't, the default is DllMain for dlls and main for executables (and if the standard C main isn't defined, WinMain is used instead). this is only valid for Win32 modules πŸšͺ
  • -E, --export=filename β€” specify a .spec file (see SPEC FILE SYNTAX for details), or a standard Windows .def file that defines the exports of the DLL or executable being built πŸ“€
  • --external-symbols β€” allow linking to external symbols directly from the spec file. normally, symbols exported by a dll have to be defined in the dll itself; this option makes it possible to use symbols defined in another Unix library. (and for symbols defined in another dll, you have to use a forward specification instead β€” no shortcuts bestie) πŸ”—
  • -f option β€” specify a code generation option. right now -fPIC and -fasynchronous-unwind-tables are supported. other options are ignored for compatibility with the C compiler πŸ’…
  • --fake-module β€” create a fake PE module for a dll or exe, instead of the normal assembly or object file. the PE module contains the resources for the module, but no executable code 🎭
  • -F, --filename=filename β€” set the file name of the module. the default is to use the base name of the spec file (without any extension) πŸ“›
  • -h, --help β€” display a usage message and exit. classic 🫢
  • -H, --heap=size β€” specify the size of the module local heap in bytes (only valid for Win16 modules); default is no local heap 🧺
  • -I directory β€” ignored, for compatibility with the C compiler πŸ™ˆ
  • -k, --kill-at β€” remove the stdcall decorations from the symbol names in the generated .def file. only meaningful in --def mode βœ‚οΈ
  • -K flags β€” ignored, for compatibility with the C compiler πŸ™ˆ
  • --large-address-aware β€” set a flag in the executable to notify the loader that this application supports address spaces larger than 2 gigabytes 🌌
  • --ld-cmd=ld-command β€” specify the command to use to link the object files; the default is ld πŸ”—
  • -m16, -m32, -m64 β€” generate respectively 16-bit, 32-bit or 64-bit code πŸ”’
  • -march=option, -mcpu=option, -mfpu=option β€” set code generation options for the assembler πŸŽ›οΈ
  • -mno-cygwin β€” build a library that uses the Windows runtime instead of the Unix C library πŸͺŸ
  • -M, --main-module=module β€” when building a 16-bit dll, set the name of its 32-bit counterpart to module. this is used to enforce that the load order for the 16-bit dll matches that of the 32-bit one 🧬
  • -N, --dll-name=dllname β€” set the internal name of the module. it's only used in Win16 modules. the default is to use the base name of the spec file (without any extension). this is used for KERNEL, since it lives in KRNL386.EXE. it shouldn't be needed otherwise πŸ‘€
  • --nm-cmd=nm-command β€” specify the command used to get the list of undefined symbols; the default is nm πŸ”
  • --nxcompat=yes|no β€” specify whether the module is compatible with no-exec support. the default is yes πŸ›‘οΈ
  • -o, --output=file β€” set the name of the output file (default is standard output). and here's the cute part: if the output file name ends in .o, the text output gets sent to a temporary file that's then assembled to produce the specified .o file πŸ“
  • --prefer-native β€” specify that the native DLL should be preferred if it's available at run time. you can use this on modules that are mostly unimplemented 🏳️
  • -r, --res=rsrc.res β€” load resources from the specified binary resource file. the rsrc.res file can be produced from a source resource file with wrc(1) (or with a Windows resource compiler). this option is only necessary for Win16 resource files β€” the Win32 ones can simply be listed as input files and will automatically be handled correctly (though the -r option will also work for Win32 files) πŸ“š
  • --safeseh β€” mark object files as SEH compatible 🦺
  • --save-temps β€” do not delete the various temporary files that winebuild generates. keepsakes 🎁
  • --subsystem=subsystem[:major[.minor]] β€” set the subsystem of the executable, which can be one of these:
    • console for a command line executable,
    • windows for a graphical executable,
    • native for a native-mode dll,
    • wince for a ce dll.

the entry point of a command line executable is a normal C main function. a wmain function can be used instead if you need the argument array to use Unicode strings. a graphical executable has a WinMain entry point. optionally, a major and minor subsystem version can also be specified; the default subsystem version is 4.0 πŸ”’

  • --syscall-table=id β€” set the system call table id, between 0 and 3. the default is 0, the ntdll syscall table. only useful in modules that define syscall entry points πŸ“ž
  • -u, --undefined=symbol β€” add symbol to the list of undefined symbols when invoking the linker. this makes it possible to force a specific module of a static library to be included when resolving imports πŸ’ͺ
  • -v, --verbose β€” display the various subcommands being invoked by winebuild. yap mode, but productive πŸ—£οΈ
  • --version β€” display the program version and exit 🏷️
  • -w, --warnings β€” turn on warnings ⚠️
  • --without-dlltool β€” generate import library without using dlltool 🚫🧰

πŸŽ€ SPEC FILE SYNTAX πŸŽ€

okay bestie this is the part where it gets juicy β€” this is literally where you tell winebuild what your dll is even made of. no cap, it's giving "write the blueprint of your whole library in plain text". obsessed.

✨ General syntax ✨

A spec file should contain a list of ordinal declarations. The general syntax is the following:

ordinal functype [flags] exportname ( [args...] ) [handler]
ordinal variable [flags] exportname ( [data...] )
ordinal extern [flags] exportname [symbolname]
ordinal stub [flags] exportname [ (args...) ]
ordinal equate [flags] exportname data
# comments

Declarations must fit on a single line, except if the end of line is escaped using a backslash character. The # character anywhere in a line causes the rest of the line to be ignored as a comment. πŸ’…

ordinal specifies the ordinal number corresponding to the entry point, or '@' for automatic ordinal allocation (Win32 only).

flags is a series of optional flags, preceded by a '-' character. The supported flags are:

  • -norelay β€” the entry point is not displayed in relay debugging traces (Win32 only). it's shy, leave it alone 🫢
  • -noname β€” the entry point will be exported by ordinal instead of by name. The name is still available for importing.
  • -ret16 β€” the function returns a 16-bit value (Win16 only).
  • -ret64 β€” the function returns a 64-bit value (Win32 only).
  • -register β€” the function uses CPU register to pass arguments.
  • -private β€” the function cannot be imported from other dlls, it can only be accessed through GetProcAddress. πŸ”’
  • -ordinal β€” the entry point will be imported by ordinal instead of by name. The name is still exported.
  • -thiscall β€” the function uses the thiscall calling convention (first parameter in %ecx register on i386).
  • -fastcall β€” the function uses the fastcall calling convention (first two parameters in %ecx/%edx registers on i386).
  • -syscall β€” the function is an NT system call. A system call thunk will be generated, and the actual function will be called by the __wine_syscall_dispatcher function that will be generated on the Unix library side. πŸ”₯
  • -import β€” the function is imported from another module. This can be used instead of a forward specification when an application expects to find the function's implementation inside the dll.
  • -arch=[!]cpu[,cpu] β€” the entry point is only available on the specified CPU architecture(s). The names win32 and win64 match all 32-bit or 64-bit CPU architectures respectively. In 16-bit dlls, specifying -arch=win32 causes the entry point to be exported from the 32-bit wrapper module. A CPU name can be prefixed with ! to exclude only that specific architecture. πŸ¦‹

πŸ’– Function ordinals πŸ’–

Syntax:

ordinal functype [flags] exportname ( [args...] ) [handler]

This declaration defines a function entry point. The prototype defined by exportname ( [args...] ) specifies the name available for dynamic linking and the format of the arguments. '@' can be used instead of exportname for ordinal-only exports.

functype should be one of:

  • stdcall β€” for a normal Win32 function
  • pascal β€” for a normal Win16 function
  • cdecl β€” for a Win16 or Win32 function using the C calling convention
  • varargs β€” for a Win16 or Win32 function using the C calling convention with a variable number of arguments

args should be one or several of:

  • word β€” (16-bit unsigned value)
  • s_word β€” (16-bit signed word)
  • long β€” (pointer-sized integer value)
  • int64 β€” (64-bit integer value)
  • int128 β€” (128-bit integer value)
  • float β€” (32-bit floating point value)
  • double β€” (64-bit floating point value)
  • ptr β€” (linear pointer)
  • str β€” (linear pointer to a null-terminated ASCII string)
  • wstr β€” (linear pointer to a null-terminated Unicode string)
  • segptr β€” (segmented pointer)
  • segstr β€” (segmented pointer to a null-terminated ASCII string).
Note: The 16-bit and segmented pointer types are only valid for Win16 functions. don't come for me, that's just the rules πŸ™ˆ

handler is the name of the actual C function that will implement that entry point in 32-bit mode. The handler can also be specified as dllname.function to define a forwarded function (one whose implementation is in another dll). If handler is not specified, it is assumed to be identical to exportname.

This first example defines an entry point for the 32-bit GetFocus() call:

@ stdcall GetFocus() GetFocus

This second example defines an entry point for the 16-bit CreateWindow() call (the ordinal 100 is just an example); it also shows how long lines can be split using a backslash:

100 pascal CreateWindow(ptr ptr long s_word s_word s_word \
    s_word word word word ptr) WIN_CreateWindow

To declare a function using a variable number of arguments, specify the function as varargs and declare it in the C file with a '...' parameter for a Win32 function, or with an extra VA_LIST16 argument for a Win16 function. See the wsprintf* functions in user.exe.spec and user32.spec for an example. 🌟


πŸ“ Variable ordinals πŸ“

Syntax:

ordinal variable [flags] exportname ( [data...] )

This declaration defines data storage as 32-bit words at the ordinal specified. exportname will be the name available for dynamic linking. data can be a decimal number or a hex number preceded by "0x". The following example defines the variable VariableA at ordinal 2 and containing 4 ints:

2 variable VariableA(-1 0xff 0 0)

This declaration only works in Win16 spec files. In Win32 you should use extern instead (see below). πŸ’€

🧚 Extern ordinals 🧚

Syntax:

ordinal extern [flags] exportname [symbolname]

This declaration defines an entry that simply maps to a C symbol (variable or function). It only works in Win32 spec files. exportname will point to the symbol symbolname that must be defined in the C code. Alternatively, it can be of the form dllname.symbolname to define a forwarded symbol (one whose implementation is in another dll). If symbolname is not specified, it is assumed to be identical to exportname.

πŸ‘‘ Stub ordinals πŸ‘‘

Syntax:

ordinal stub [flags] exportname [ (args...) ]

This declaration defines a stub function. It makes the name and ordinal available for dynamic linking, but will terminate execution with an error message if the function is ever called. it's giving "i exist but i will NOT be doing the work" 😭

🌈 Equate ordinals 🌈

Syntax:

ordinal equate [flags] exportname data

This declaration defines an ordinal as an absolute value. exportname will be the name available for dynamic linking. data can be a decimal number or a hex number preceded by "0x".

πŸ’œ Api sets πŸ’œ

Syntax:

apiset apiset_dll = target.dll [host.dll:target.dll]

This declaration defines that the apiset_dll (of the form api-ms-*) resolves to the target dll. Optionally other targets can be specified to resolve differently for specific host dlls. For example:

api-ms-win-core-processenvironment-l1-1-0 = kernelbase.dll
api-ms-win-core-processthreads-l1-1-0 = kernel32.dll \
  kernel32.dll:kernelbase.dll

If apisets are defined, a corresponding .apiset section will be generated in the PE binary. This requires building the module with the --data-only option. ✨


🫢 AUTHORS 🫢

winebuild has been worked on by many people over the years. The main authors are Robert J. Amstadt, Alexandre Julliard, Martin von Loewis, Ulrich Weigand and Eric Youngdale. Many other people have contributed new features and bug fixes. For a complete list, see the git commit logs. icons, every single one of them πŸ’–

😭 BUGS 😭

It is not yet possible to use a PE-format dll in an import specification; only Wine dlls can be imported.

Bugs can be reported on the Wine bug tracker.

🌸 AVAILABILITY 🌸

winebuild is part of the Wine distribution, which is available through WineHQ, the Wine development headquarters.

πŸ”— SEE ALSO πŸ”—

wine(1), winegcc(1), wrc(1), Wine documentation and support.


and that's a wrap bestie!! πŸŽ€ this whole page is from Wine 10.0, dated October 2005, and yes the man page header is literally WINEBUILD(1) β€” slay, go build something iconic πŸ’…βœ¨