VMTKMESHWALLSHEARRATE(1)

πŸ“¦ version 1.5.0, in ubuntu stonking

πŸ’… NAME πŸ’…

vmtkmeshwallshearrate β€” it's a vmtk script, bestie, and its whole personality is computing the wall shear rate off a velocity field and handing you back a surface. That's it. That's the girl. 🩸✨


🌸 DESCRIPTION 🌸

Okay so first things first: vmtk does its little automatic piping thing, and then vmtkmeshwallshearrate starts parsing options. Yes, the manpage literally says that, and yes it's giving "the tutorial narration nobody asked for." 🫢

Here's the actual vibe: vmtkmeshwallshearrate computes wall shear rate from a velocity field, and it produces a surface in the output. Lowkey iconic of it tbh. πŸ¦‹

✨ Input arguments ✨

  • -id Id (str,1); default=0 β€” the script id. Just the little name tag this script wears.
  • -handle Self (self,1) β€” a handle to self. Yeah, it's holding its own hand. Main character behavior. πŸ’…
  • -disabled Disabled (bool,1); default=0 β€” flip this and execution and piping get disabled. Turning off the whole operation, no cap.
  • -i Mesh (vtkUnstructuredGrid,1) β€” the input mesh. Your data girl goes here. πŸŽ€
  • -ifile MeshInputFileName (str,1) β€” the filename for the default Mesh reader, so the default reader knows where to go.
  • -velocityarray VelocityArrayName (str,1); default=None β€” no default array name, so you do have to tell it which one. Not me letting you guess. πŸ™ˆ
  • -wsrarray WallShearRateArrayName (str,1); default=WallShearRate β€” the name for the wall shear rate array, and it defaults to WallShearRate. She came pre-named, periodt.
  • -tolerance ConvergenceTolerance (float,1); default=1e-06 β€” the convergence tolerance. Tiny. Microscopic. A literal 1e-06. πŸ’€
  • -fulltensor UseFullStrainRateTensor (bool,1); default=0 β€” whether to use the full strain rate tensor. Off by default, so it's 0 unless you say otherwise.
  • -quadratureorder QuadratureOrder (int,1); default=3 β€” the quadrature order, defaulting to 3. Math girlies rise. 🌈
  • -ofile SurfaceOutputFileName (str,1) β€” filename for the default Surface writer, so your output surface has somewhere to land. πŸ“

πŸ‘‘ Output arguments πŸ‘‘

  • -id Id (str,1); default=0 β€” the script id again. She's listed on both sides, and honestly? Balanced. ⭐
  • -handle Self (self,1) β€” handle to self, once more, for the output side of the story.
  • -o Surface (vtkPolyData,1) β€” the output surface. The whole point, the final look, the reveal. πŸ”₯πŸ’œ

And that's the whole page, bestie β€” no skips, no secrets, every flag accounted for. 🧚

Written by the vmtk girlies, version 1.5, dated April 2026. Sending you a forehead kiss and a clean mesh. πŸ˜­πŸ«ΆπŸŽ€

πŸ“¦ where this page comes from