VMTKMESHMERGETIMESTEPS(1)

πŸ“¦ version 1.5.0, in ubuntu stonking

✨ NAME ✨

vmtkmeshmergetimesteps β€” the vmtk script called vmtkmeshmergetimesteps, and she is here to merge multiple mesh files with different timesteps into one πŸ¦‹


πŸ’– DESCRIPTION πŸ’–

okay so bestie, real talk: this page opens with Automatic piping vmtkmeshmergetimesteps Parsing options vmtkmeshmergetimesteps β€” that's literally what it says, I'm not gatekeeping anything from you 🫢

then the actual vibe check:

vmtkmeshmergetimesteps : merge multiple mesh files with different
       timesteps into one

πŸŽ€ Input arguments πŸŽ€

yes she takes a lot of them. no we are not skipping any. every single one, periodt πŸ’…

  • -id β€” Id (str,1); default=0: script id. her little name tag, lowkey.
  • -handle β€” Self (self,1): handle to self. no default, she's just there, main character energy.
  • -disabled β€” Disabled (bool,1); default=0: disable execution and piping. turn it on and she simply stops. iconic.
  • -directory β€” InputDirectoryName (str,1); default=None
  • -pattern β€” Pattern (str,1); default=None
  • -firststep β€” FirstTimeStep (int,1) >= 0; default=None
  • -laststep β€” LastTimeStep (int,1) >= 0; default=None
  • -intervalstep β€” IntervalTimeStep (int,1) >= 0; default=1
  • -components β€” VelocityComponentsArrayNames (str,-1); default=u v w
  • -velocityvector β€” VelocityVector (bool,1); default=0: velocity vector instead of components
  • -vector β€” VelocityVectorArrayName (str,1); default=None: velocity vector name
  • -pressure β€” Pressure (bool,1); default=0: pressure array
  • -pressurearrayname β€” PressureArrayName (str,1); default=p: name of the pressure array
  • -wallshearrate β€” Wsr (bool,1); default=0: wallshearrate array
  • -components β€” WsrComponentsArrayNames (str,-1); default=taux tauy tauz
  • -wsrvector β€” WsrVector (bool,1); default=0: wallshearrate vector instead of components
  • -ofile β€” MeshOutputFileName (str,1): filename for the default Mesh writer
not me noticing -components shows up twice in that list πŸ‘€ one for VelocityComponentsArrayNames and one for WsrComponentsArrayNames β€” that's exactly how the page lists them, so that's how I'm listing them, no editing, no merging, no cap.

It's giving int flags with >= 0 constraints and None defaults for days, honestly. obsessed.


πŸ‘‘ Output arguments πŸ‘‘

  • -id β€” Id (str,1); default=0: script id
  • -handle β€” Self (self,1): handle to self
  • -o β€” Mesh (vtkUnstructuredGrid,1): the output mesh. the whole reason we're here fr fr ✨

heads up bestie: those option lines are written exactly as the page gives them β€” types, defaults, everything. I did not touch a character. 🧚

πŸ’œ that's the whole page. she's version 1.5, dated April 2026, and that's the tea. bye bestie, go merge those timesteps πŸ”₯πŸ’–

πŸ“¦ where this page comes from