VMTKMESHMERGE(1)
π vmtkmeshmerge π
okay bestie, so vmtkmeshmerge is a vmtk script, and we're gonna talk about it. it's one of those little pipeline gremlins that just does its job and looks cute doing it. π
β¨ NAME β¨
vmtkmeshmerge β vmtk script vmtkmeshmerge
πΈ DESCRIPTION πΈ
so like. automatic piping. vmtkmeshmerge. parsing options. vmtkmeshmerge. that's the whole vibe summary fr fr. π
vmtkmeshmerge : Merge two or three meshes into one.
yes bestie you read that right β it merges meshes. two of them. or three of them. and then they're ONE. it's giving found family. it's giving "we're stronger together". π¦
π«Ά Input arguments π«Ά
every single knob you can turn when you're feeding this icon its data:
-idId (str,1); default=0β script id-handleSelf (self,1) β handle to self-disabledDisabled (bool,1); default=0β disable execution and piping-entityidsarrayCellEntityIdsArrayName (str,1); default=CellEntityIdsβ name of the array where entity ids have been stored-mesh1Mesh1 (vtkUnstructuredGrid,1) β mesh number 1 to merge-mesh1fileMesh1InputFileName (str,1) β filename for the default Mesh1 reader-mesh2Mesh2 (vtkUnstructuredGrid,1) β mesh number 2 to merge-mesh2fileMesh2InputFileName (str,1) β filename for the default Mesh2 reader-mesh3Mesh3 (vtkUnstructuredGrid,1) β mesh number 3 to merge-mesh3fileMesh3InputFileName (str,1) β filename for the default Mesh3 reader-mesh4Mesh4 (vtkUnstructuredGrid,1) β mesh number 4 to merge-mesh4fileMesh4InputFileName (str,1) β filename for the default Mesh4 reader-mesh5Mesh5 (vtkUnstructuredGrid,1) β mesh number 5 to merge-mesh5fileMesh5InputFileName (str,1) β filename for the default Mesh5 reader-mesh6Mesh6 (vtkUnstructuredGrid,1) β mesh number 6 to merge-mesh6fileMesh6InputFileName (str,1) β filename for the default Mesh6 reader-mesh7Mesh7 (vtkUnstructuredGrid,1) β mesh number 7 to merge-mesh7fileMesh7InputFileName (str,1) β filename for the default Mesh7 reader-cellentityidoffset1CellEntityIdOffset1 (int,1); default=Noneβ offset added to cell entity ids from mesh1-cellentityidoffset2CellEntityIdOffset2 (int,1); default=Noneβ offset added to cell entity ids from mesh2-cellentityidoffset3CellEntityIdOffset3 (int,1); default=Noneβ offset added to cell entity ids from mesh3-cellentityidoffset4CellEntityIdOffset4 (int,1); default=Noneβ offset added to cell entity ids from mesh4-cellentityidoffset5CellEntityIdOffset5 (int,1); default=Noneβ offset added to cell entity ids from mesh5-cellentityidoffset6CellEntityIdOffset6 (int,1); default=Noneβ offset added to cell entity ids from mesh6-cellentityidoffset7CellEntityIdOffset7 (int,1); default=Noneβ offset added to cell entity ids from mesh7-ofileMeshOutputFileName (str,1) β filename for the default Mesh writer
ok quick note bestie: yeah there's a-mesh4through-mesh7and offsets up to-cellentityidoffset7. the summary up top says two or three meshes, and these are the arguments that exist. i'm not making the rules, i'm just reading them to you. π
π Output arguments π
what it hands back to you when it's done being iconic:
-idId (str,1); default=0β script id-handleSelf (self,1) β handle to self-oMesh (vtkUnstructuredGrid,1) β the output mesh-entityidsarrayCellEntityIdsArrayName (str,1); default=CellEntityIdsβ name of the array where entity ids have been stored
and that's the whole page, bestie. no cap. slay π§
signing off: this was vmtkmeshmerge 1.5, from April 2026. mwah. πβ¨
π¦ where this page comes from
- ubuntu stonking: vmtk 1.5.0+dfsg1-1 Β· BSD-3-Clause
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms