VIEW(1)

✨ NAME ✨

okay so bestie, this is the VIEW(1) manual page from the User Commands section, and the name is View - View gamuts. πŸ’…


πŸ’– DESCRIPTION πŸ’–

View gamuts Version 1.6.3 ✨ so like, that's the whole description, and the version is literally 1.6.3, no cap.


πŸ¦‹ SYNOPSIS πŸ¦‹

here's the main character command, bestie:

viewgam {[-c color] [-t trans] [-w|s] infile.gam} ... outfile.wrl

and now the flag menu, one by one, because we don't skip anything in this house 🫢

  • -c color β€” Color to make gamut, and the letters are: r = red, g = green, b = blue c = cyan, m = magenta, y = yellow, e = grey, w = white n = natural color. 🌈
  • -t trans β€” Set transparency from 0.0 (opaque) to 1.0 (invisible). so 0.0 is like solid, 1.0 is invisible mode 🫢
  • -w β€” Show as a wireframe. iconic lines only.
  • -s β€” Show as a solid surace. (yes, surace, not surface β€” we keep it exactly as the page says, bestie πŸ’€)
  • infile.gam β€” Name of .gam file Repeat above for each input file. so if you have multiple, you just keep stacking them, fr fr.
  • -n β€” Don't add Lab axes. no axes, ngl.
  • -k β€” Add markers for prim. & sec. "cusp" points. cusp points getting their little markers, slay.
  • -i β€” Compute and print intersecting volume of first 2 gamuts. first two only, lowkey iykyk.
  • -I isect.gam β€” Same as -i, but save intersection gamut to isect.gam. so it does the -i thing and also saves the gamut.
  • outfile.wrl β€” Name of output .wrl file. that's where it goes.

and that's the whole page, bestie. this manual is for viewgam, dated September 2014, and it's the VIEW(1) page. periodt πŸ’…βœ¨πŸ¦‹