STL_DECIMATE(1)

πŸ“¦ version 1.2, in ubuntu resolute, ubuntu stonking

πŸ’– STL_DECIMATE πŸ’–

okay bestie, welcome to the stl_decimate page β€” it lives in section 1 of the User Commands manual, and it is literally here to make your chunky little STL files skinnier. ✨


🌸 NAME 🌸

stl_decimate β€” bestie, this one simplifies the STL file you hand it, using Sven Forstmann's implementation of Fast Quadric Mesh Simplification: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification πŸ¦‹


✨ DESCRIPTION ✨

So like, stl_decimate simplifies the STL file you give it, using Sven Forstmann's implementation of Fast Quadric Mesh Simplification: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification πŸ’…

Here's the vibe, the whole usage situation:

stl_decimate [ -t <target triangle count> ] [ -p <percentage of triangles to keep> ] <input file> <output file>

Not me explaining every crumb of this, because you deserve to know: πŸ‘‘

  • It outputs a simplified version of the input mesh. That's the whole point. That's the main character energy. πŸ’–
  • -t is the one you use when you want to specifiy an exact triangle count β€” and yes, that's an integer. No decimals, bestie. πŸ”₯
  • -p is for when you'd rather specifiy a fraction of the starting triangle count β€” and that one is a floating point number between 0 and 1. πŸŽ€
  • If you use both -t and -p at the same time? It uses the smaller number of triangles. It's giving "pick the more chaotic option." 😭
  • And if you provide neither of them, -p defaults to .5. So you get half the triangles, no thoughts, head empty, slay. πŸ’…
ngl the spelling out there is specifiy β€” that's what the page says, so that's what I'm telling you. Copy the flag names exactly, the universe is fragile. πŸ™ˆ

🫢 a lil sign-off 🫢

That's the whole page, bestie β€” stl_decimate v1.2, dated June 2025. Go forth and decimate (your meshes, NOT your friendships). πŸŒˆβ­πŸ’œ

πŸ“¦ where this page comes from