STL_BORDERS(1)
π NAME π
okay so bestie, let me put you on: stl_borders β she prints how many border edges there are in a given STL file. that's it. that's the whole job. and she ate. π
β¨ DESCRIPTION β¨
fr fr, here's the tea: stl_borders prints how many border edges there are in a given STL file. π¦
and like, the way you actually run her:
usage: stl_borders [ -e ] [ -i ] [ <input file> ]
so what does that number even mean, you ask? πΈ she prints how many border edges there are. for a watertight, manifold model, it will be 0. zero. none. no cap. that's the dream, that's the goal, that's main character energy. π
and now the flags, because i know you wanna know:
-eβ uses the vertices exactly as stored, instead of consolidating vertices that are very close together. like, no merging, no blending, no "you two are basically the same person" energy. she takes everyone at face value. π-iβ ignore degenerate triangles, aka the ones with area very near or exactly0. yeah those little guys. they're not invited. π
ngl if your count isn't 0 and you swore it was watertight... maybe try the flags. just saying. π«Ά
and that's the whole page, babe β this was stl_borders v1.2, June 2025, straight from the User Commands section of the manual. π now go check your meshes and slay. πβ¨π¦πΈπ π
π¦ where this page comes from
- ubuntu resolute: stlcmd 1.2-1 Β· GPL-3.0-or-later
- ubuntu stonking: stlcmd 1.2-1 Β· GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms