SSR(1)
β¨ SSR(1) β the manual page, but make it cute β¨
okay bestie, gather round, because this is the SoundScape Renderer manual page (that's the User Commands one, section 1, iykyk) and we're about to make spatial audio make sense. π
πΈ NAME πΈ
SSR β the manual page for the AAP renderer. that's it, that's the name, short and iconic. π
π SYNOPSIS π
ssr-aap [OPTIONS] <scene-file>
so you run ssr-aap, you throw some OPTIONS at it if you're feeling spicy, and you hand it a <scene-file>. that's the whole ritual. π¦
π DESCRIPTION π
The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction, and it provides a whole variety of rendering algorithms. basically: it makes sound go places in space, live, as it happens. main character energy fr fr. π
β¨ OPTIONS β¨
π Renderer-specific options:
--hrirs=FILEβ load HRIRs for the binaural renderer from FILE. yes, HRIRs, the binaural besties. π§--hrir-size=Nβ truncate those HRIRs to length N. snip snip. βοΈ--prefilter=FILEβ load the WFS prefilter from FILE. give the wave field synthesis its lil pre-game. π-o,--ambisonics-order=VALUEβ the ambisonics order to use for AAP. default is maximum, because why not go all the way. π₯--in-phase-renderingβ use in-phase rendering for the AAP renderer. phase-aligned, as it should be. β¨
π§ JACK options:
-n,--name=NAMEβ set the JACK client name to NAME. name your baby. πΌ--input-prefix=PREFIXβ input port prefix. default:"system:capture_". ποΈ--output-prefix=PREFIXβ output port prefix. default:"system:playback_". π-f,--freewheelβ use JACK in freewheeling mode. zoom zoom, no clock, we're vibing. ποΈ
β General options:
-c,--config=FILEβ read configuration from FILE. π-s,--setup=FILEβ load the reproduction setup from FILE. πΊοΈ--threads=Nβ number of audio threads. default: auto. let the machine decide, trust. π€-r,--record=FILEβ record the audio output of the renderer to FILE. capture the moment, bestie. βΊοΈ--decay-exponent=VALUEβ exponent that determines the amplitude decay. default:1.
β οΈ heads up: this one is disabled at compile time! π
--loopβ loop all audio files. all of them. on repeat. π--master-volume-correction=VALUEβ correction of the master volume in dB. default:0 dB. ποΈ--auto-rotationβ auto-rotate sound sources' orientation toward the reference. spinny spinny. π--no-auto-rotationβ don't auto-rotate sound sources' orientation toward the reference. no spinny spinny. π«-i,--ip-serverβ start the IP server.
β οΈ not enabled at compile time! π
-I,--no-ip-serverβ don't start the IP server. this is the default. π--websocket-serverβ start the WebSocket server.
β οΈ not enabled at compile time! π
--no-websocket-serverβ don't start the WebSocket server. this is the default. π--fudi-serverβ start the FUDI server.
β οΈ not enabled at compile time! π
--no-fudi-serverβ don't start the FUDI server. this is the default. π--followβ wait for another SSR instance to connect. friendship era. π«Ά--no-followβ don't follow another SSR instance. this is the default. πΆ-g,--guiβ start the GUI.
β οΈ not enabled at compile time! π
-G,--no-guiβ don't start the GUI. this is the default. π-t,--tracker=TYPEβ select the head tracker. possible value(s):fastrak,patriot,razor. pick your fighter. π₯--tracker-port=PORTβ port name/number of the head tracker, e.g./dev/ttyS1. π-T,--no-trackerβ don't use a head tracker. this is the default. π-h,--helpβ show help and exit. we love a helpful king. π-v,--verboseβ increase the verbosity level (up to-vvv). more words, more truth. π£οΈ-V,--versionβ show version information and exit. π
π AUTHOR π
Written by:
Matthias Geier, Jens Ahrens βοΈ
Scientific supervision:
Sascha Spors π¬
Contributions by:
Peter Bartz, Florian Hinterleitner, Torben Hohn, Christoph Hohnerlein, Christoph Hold, Lukas Kaser, AndrΓ© MΓΆhl, Till Rettberg, David Runge, Fiete Winter, IOhannes m zmΓΆlnig π
GUI design:
Katharina Bredies, Jonas Loh, Jens Ahrens π¨
Logo design:
Fabian Hemmert πΌοΈ
π REPORTING BUGS π
- Report bugs to:
<ssr@spatialaudio.net>π§ - SSR home page:
<http://spatialaudio.net/ssr/>π
ngl if you find a bug, tell them, they wanna know, no gatekeeping. π«Ά
π COPYRIGHT π
- Copyright Β© 2016 Division of Applied Acoustics, Chalmers University of Technology
- Copyright Β© 2014 Institut fΓΌr Nachrichtentechnik, UniversitΓ€t Rostock
- Copyright Β© 2012 Quality & Usability Lab, Telekom Innovation Laboratories, TU Berlin
License GPLv3+: GNU GPL version 3 or later β <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
β οΈ There is NO WARRANTY, to the extent permitted by law. fr fr, read the fine print bestie. π
and that's the whole page, slay. this was SoundScape Renderer version 0.6.1, from July 2023, and yeah the manual page is literally called SSR(1). periodt. π
β¨
π¦ where this page comes from
- arch rolling: ssr 0.6.1-4 Β· GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms