shp2pcx(1)

πŸ’– shp2pcx β€” it's giving "extract every frame, bestie" πŸ’–

okay so real quick, this is a page from the General Commands Manual and it's literally about pulling images out of a Shape file and turning them into PCX files. no cap. let's get into it ✨


🌸 NAME 🌸

shp2pcx β€” extract images from a Shape (SHP) file into PCX files πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

shp2pcx SHAPE PREFIX PALETTE

✨ DESCRIPTION ✨

okay so shp2pcx converts all frames contained in a Shape file into PCX-format image files. and like, Shape files are the moment β€” they're used for storage of all visible elements (from UI buttons to terrain features, the whole glow-up) of the games Exult supports. πŸ‘‘

SHAPE is the name of the Shape file acting as the source. the frames contained therein are saved as PCX files named PREFIXnn.pcx β€” with nn replaced by the frame number, and yes bestie, it's counting from zero πŸ™ˆ. All PCX files get their palette from PALETTE. so that's the vibe.

Before extraction, the number of frames and the Shape's origin coordinates are shown. and additionally (not me being thorough πŸ’…), extraction progress is communicated by printing a message containing the resulting file's name for every processed frame. so you always know where you're at. periodt.


πŸ”₯ EXAMPLES πŸ”₯

  • shp2pcx orc.shp orc std.pal β€” Takes the frames contained in the Shape file orc.shp, and saves them with the palette from std.pal into PCX files orc00.pcx, orc01.pcx, orc02.pcx, etc. 🧚
shp2pcx orc.shp orc std.pal

like. look at her go. 🫢


πŸ‘‘ AUTHOR πŸ‘‘

This manpage was written by Robert Bihlmeyer. It may be freely redistributed and modified under the terms of the GNU General Public License version 2 or higher. iconic behaviour honestly. πŸ’œ


🌈 SEE ALSO 🌈

go read those too iykyk πŸ’–


and that's the whole page bestie, we ate and left no crumbs πŸ“

Exult 🌟 2002-03-24 🌟 mwah, thanks for reading, ily, bye!! πŸ’…βœ¨