rzxdump(1)

πŸ’– rzxdump β€” NAME πŸ’–

okay so bestie, this is rzxdump, a manual page from the Emulators fam, and it does exactly one thing but it does it so well: it lists the contents of Sinclair ZX Spectrum input recording files. that's the whole vibe. ✨


πŸŽ€ SYNOPSIS πŸŽ€

rzxdump [OPTION] rzxfile...

πŸ¦‹ DESCRIPTION πŸ¦‹

rzxdump prints out a description of what's inside your RZX input recording files. that's it, that's the gig. you hand it RZX files, it tells you what's in them. iconic behaviour, honestly. πŸ’…


🌸 OPTIONS 🌸

  • -s β€” oh this one's fun. any snapshot that's chillin' inside the RZX file gets dumped out to a file of its own. the filename is the name of the RZX file, then the block number, then the snapshot extension, like game_0.szx for example. and listen β€” unlike rzxtool, this snapshot does not get processed by libspectrum, it's just extracted completely unaltered, raw, untouched, as-is. periodt. πŸ‘‘
  • -h, --help β€” gives you the brief usage help and lists all the available options. your lil cheat sheet fr fr.
  • -V, --version β€” spills the version info. πŸ’œ
  • rzxfile β€” this is the input recording file whose contents are about to get listed. you can pass more than one (see that ... in the synopsis? yeah bestie, plural). go off. 🫢

😭 BUGS 😭

the contents of compressed blocks are not displayed in a useful fashion. so like. they show up, but not in a way that's gonna help you. tragic, i know. πŸ’€


🌈 SEE ALSO 🌈

also the comp.sys.sinclair Spectrum FAQ, right here at http://www.worldofspectrum.org/faq/index.html. go read it, it's giving lore. πŸ“š


πŸ‘‘ AUTHOR πŸ‘‘

Philip Kendall (philip-fuse@shadowmagic.org.uk). absolute legend, no cap. 🫑


and that's the whole page, bestie! this lil slice of documentation is from version 1.4.6, dated the 25th of July, 2026, so it's lowkey fresh. go dump some RZX files, slay, and remember: extract unaltered, always. πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…

πŸ“¦ where this page comes from