RENDER_HLG(1)

πŸŽ€ NAME πŸŽ€

render_hlg β€” okay bestie, it's literally just called render_hlg, the manual page and the program are the same vibe, we love a low-effort queen πŸ’…


✨ SYNOPSIS ✨

render_hlg input output [OPTIONS...]

πŸ’– DESCRIPTION πŸ’–

So here's the whole menu, no gatekeeping, every option's right here for you 🫢

  • -t nits, --target_nits=nits β€” this sets the peak luminance of the target display. Like, how bright is the screen gonna go? That's the number.
  • -s nits, --surround_nits=nits β€” the surround luminance of the viewing environment. Basically how lit up the room around you is. Default is 5, no cap.
  • --preserve_saturation=0..1 β€” this one's for when a gamma < 1 generates out-of-gamut colors 😭 it controls to what extent to try and preserve saturation over luminance. Slider from 0 to 1, pick your fighter.
  • -p, --pq β€” writes the output with absolute luminance using PQ. Periodt.
  • input β€” the input image. The one you're feeding in 🌸
  • output β€” the output image. The glow-up that comes out the other side ✨
  • -h, --help β€” Prints this help message. All options are shown above. Obsessed with the efficiency honestly πŸ‘‘

πŸ¦‹ AUTHOR πŸ¦‹

This manual page was written by Mathieu Malaterre <malat@debian.org> for the Debian GNU/Linux system (but may be used by others). Shoutout to them for the lore πŸ“–πŸ’œ


k that's the whole page bestie, mwah πŸ’‹ this was render_hlg version 0.11.2, dated August 2026 β€” go slay some rendering fr fr πŸŒˆπŸ‘‘

πŸ“¦ where this page comes from