RENDER_HLG(1)
π NAME π
render_hlg β okay bestie, it's literally just called render_hlg, the manual page and the program are the same vibe, we love a low-effort queen π
β¨ SYNOPSIS β¨
render_hlg input output [OPTIONS...]
π DESCRIPTION π
So here's the whole menu, no gatekeeping, every option's right here for you π«Ά
-tnits,--target_nits=nits β this sets the peak luminance of the target display. Like, how bright is the screen gonna go? That's the number.-snits,--surround_nits=nits β the surround luminance of the viewing environment. Basically how lit up the room around you is. Default is5, no cap.--preserve_saturation=0..1 β this one's for when agamma < 1generates out-of-gamut colors π it controls to what extent to try and preserve saturation over luminance. Slider from 0 to 1, pick your fighter.-p,--pqβ writes the output with absolute luminance using PQ. Periodt.- input β the input image. The one you're feeding in πΈ
- output β the output image. The glow-up that comes out the other side β¨
-h,--helpβ Prints this help message. All options are shown above. Obsessed with the efficiency honestly π
π¦ AUTHOR π¦
This manual page was written by Mathieu Malaterre <malat@debian.org> for the Debian GNU/Linux system (but may be used by others). Shoutout to them for the lore ππ
k that's the whole page bestie, mwah π this was render_hlg version 0.11.2, dated August 2026 β go slay some rendering fr fr ππ
π¦ where this page comes from
- ubuntu stonking: libjxl-devtools 0.11.2-5.1ubuntu1 Β· BSD-3-clause-Google
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms