OSLTOY(1)

πŸ“¦
version 1.15.4.0 Β· 4 versions
, in fedora 44

✨ NAME ✨

okay so bestie, welcome to osltoy β€” it's literally an interactive OSL plaything πŸŽ€ (yes that's the actual name, we don't make the rules, we just vibe with them)


🌸 SYNOPSIS 🌸

osltoy [options] [filename...]

like, options first if you want, files after, or neither, she's flexible πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so osltoy is your interactive OSL plaything, running on Open Shading Language 1.15.4.0 β€” no cap, that's the version, write it down πŸ“

and here's the whole menu of goodies you can throw at her:

  • --help β€” prints the help message. that's it. she's telling you what she can do, iconically 🫢
  • -v β€” verbose output. she'll be chatty. more yapping, more info, main character energy fr fr ✨
  • --threads NTHREADS β€” sets the thread count. and bestie, listen: 0 means cores, as in let the machine figure it out herself πŸ’…
  • --res XRES YRES β€” sets the resolution. two numbers, x and y, boom, dimensions πŸŽ€
  • -I DIRPATH β€” adds DIRPATH to the list of header search paths. she'll go looking for your headers there too, so thoughtful πŸ₯Ή
not me writing this whole thing just so you'd finally read a manpage 😭 but look at you, here, thriving, learning, slaying πŸ‘‘

okay and that's genuinely the whole page β€” no hidden options, no lore, just a tiny little toy that does OSL things πŸ’–

this was osltoy, version 1.15.4.0, documented back in May 2026, living in section 1 of the manual (user commands, where all the little executables hang out) 🌈

go forth and play with your shading language bestie, ily, bye πŸ¦‹βœ¨

πŸ“¦ where this page comes from