OSLTOY(1)
β¨ NAME β¨
okay so bestie, welcome to osltoy β it's literally an interactive OSL plaything π (yes that's the actual name, we don't make the rules, we just vibe with them)
πΈ SYNOPSIS πΈ
osltoy [options] [filename...]
like, options first if you want, files after, or neither, she's flexible π
π¦ DESCRIPTION π¦
so osltoy is your interactive OSL plaything, running on Open Shading Language 1.15.4.0 β no cap, that's the version, write it down π
and here's the whole menu of goodies you can throw at her:
--helpβ prints the help message. that's it. she's telling you what she can do, iconically π«Ά-vβ verbose output. she'll be chatty. more yapping, more info, main character energy fr fr β¨--threads NTHREADSβ sets the thread count. and bestie, listen:0means cores, as in let the machine figure it out herself π--res XRES YRESβ sets the resolution. two numbers, x and y, boom, dimensions π-I DIRPATHβ addsDIRPATHto the list of header search paths. she'll go looking for your headers there too, so thoughtful π₯Ή
not me writing this whole thing just so you'd finally read a manpage π but look at you, here, thriving, learning, slaying π
okay and that's genuinely the whole page β no hidden options, no lore, just a tiny little toy that does OSL things π
this was osltoy, version 1.15.4.0, documented back in May 2026, living in section 1 of the manual (user commands, where all the little executables hang out) π
go forth and play with your shading language bestie, ily, bye π¦β¨
π¦ where this page comes from
- fedora 44: openshadinglanguage 1.15.4.0-1.fc44 Β· BSD-3-Clause AND Apache-2.0 AND LicenseRef-Fedora-Public-Domain AND CC-BY-4.0 AND MIT
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms