MORI.X(1)
π MORI.X π
okay bestie, welcome to mori.x (and its whole little friend group mori-<num>d.x) β we're doing star triangulations of a polytope P* in N today and honestly? it's giving geometry main character energy. π
β¨ SYNOPSIS β¨
mori.x [-<Option-string>] [in-file [out-file]]
πΈ DESCRIPTION πΈ
So like. Mori cone of the corresponding toric ambient spaces intersection rings of embedded (CY) hypersurfaces. Yes that's a lot of nouns in a row and yes it slays. π
The mori-<num>d.x variant programs, where <num> is one of 4, 5, 6 and 11, work in different dimensions π¦ β like, they each live in their own dimension, no cap. And mori.x itself defaults to dimension 6, because six is the moment.
π Options π
(concatenate any number of them into <Option-string> β yes literally just squish them together, it's a whole vibe check) π
-hβ print this information. the "help me bestie" button π«Ά-fβ use as filter. it's giving sieve π§-gβ general output: triangulation and Stanley-Reisner ideal. the classic combo meal β¨-Iβ incidence information of the facets (ignoring IPs of facets). facets only, no IPs, we said what we said π-mβ Mori generators of the ambient space. the Mori-est of them all π-Pβ IP-simplices among points ofP*(ignoring IPs of facets). again, IPs of facets are simply not invited to this party π-Kβ points ofP*in Kreuzer polynomial form. fancy polynomial outfit π-bβ arithmetic genera and Euler number. numbers but make it aesthetic β-iβ intersection ring. ring ring, it's the intersection calling π-cβ Chern classes of the (CY) hypersurface. Chern classes periodt. π₯-tβ triple intersection numbers. three. times. the intersections. π-dβ topological information on toric divisors & del Pezzo conditions. del Pezzo stans rise π-aβ all of the above excepth,f,IandK. so close to everything, but noth,f,I,K. read the list bestie, I'm not gonna say it twice π-Dβ lattice polytope points ofP*as input (default CWS). switching up the input format, highkey iconic π«-Hβ arbitrary (also non-CY) hypersurface`H = c1*D1 + c2*D2 + ...'input: coefficients`c1 c2 ...'. you hand it the coefficients, it handles the chaos π-Mβ manual input of triangulation. you're driving this one yourself, main character style π
π Input π
- standard: degrees and weights
`d1 w11 w12 ... d2 w21 w22 ...'
- alternative (use
-D):d npornp d(d=Dimension, np=#[points]) and (after newline) np*d coordinates
note the little newline moment in option 2 β the coordinates come after it, not squished on the same line π«Ά
π Output π
as specified by options. yeah. that's the whole spec. you picked the options, you get the output, that's the deal β¨
π¦ SEE ALSO π¦
A complete manual is available here : http://arxiv.org/abs/1205.4147
go read it, it's the extended cut π
okay that's the whole page, you ate that. this was mori.x version 2.1, from May 2012 β yes she's an elder but she's still THAT girl, and we love her for it. bye bestie, go triangulate something ππ
β¨
π¦ where this page comes from
- debian bookworm: palp 2.20-2 Β· GPL-3.0-only
- debian trixie: palp 2.21-1 Β· GPL-3.0-only
- ubuntu jammy: palp 2.20-2 Β· GPL-3.0-only
- ubuntu noble: palp 2.20-2 Β· GPL-3.0-only
- ubuntu questing: palp 2.21-1
- ubuntu resolute: palp 2.21-1build1 Β· GPL-3.0-only
- ubuntu stonking: palp 2.21-2 Β· GPL-3.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms