GLMARK2(1)
π GLMARK2 π
okay bestie, so glmark2 is the manual page for the OpenGL (ES) 2.0 benchmark suite β like, the group-chat entry for the whole program. Let's get into it β¨
β¨ SYNOPSIS β¨
glmark2 [options]
that's it. that's the whole vibe. options go in, numbers come out π
πΈ DESCRIPTION πΈ
glmark2 is a benchmark for OpenGL (ES) 2.0. and the way it does that is honestly so restrained of it β it only uses the subset of the OpenGL 2.0 API that is compatible with OpenGL ES 2.0. nothing extra, nothing messy, no cap. π
π OPTIONS π
-b,--benchmark BENCHβ a benchmark to run, formatted like'scene(:opt1=val1)*'π¦ (you can use this option multiple times, and yes that's allowed, it's fine, breathe)-f,--benchmark-file FILEβ load benchmarks to run from a file that has a list of benchmark descriptions, one per line π (also usable multiple times, iconic)--validateβ run a quick output validation test instead of running the benchmarks, like a lil vibe check for your setup--data-path PATHβ path to glmark2 models, shaders and textures π--frame-end METHODβ how to end a frame. options:[default,none,swap,finish,readpixels]--swap-mode MODEβ how to swap a frame. all modes are supported only in the DRM flavor, and'fifo'is available in all flavors to force vsync. options:[default,immediate,mailbox,fifo]β--off-screenβ render to an off-screen surface, main character energy but off-screen literally--visual-configβ the visual configuration to use for the rendering target:Β΄id=ID:red=R:green=G:blue=B:alpha=A:buffer=BUF:stencil=STENCIL:samples=SAMPLES'. the parameters may be defined in any order, and any omitted parameters assume a default value of'0'(id,samples),-1(stencil) or'1'(red,green,blue,alpha,buffer). if'id'is set to a non-zero value, all other parameters are ignored π--good-configβ require a config that meets all the requested component requirements (see--visual-config), no shortcuts bestie--reuse-contextβ use a single context for all scenes (by default, each scene gets its own context)-s,--size WxHβ size of the output window (default:800x600) π--fullscreenβ run in fullscreen mode, which is equivalent to--size -1x-1--results RESULTSβ the types of results to report for each benchmark, as a':'separated list. options:[fps,cpu,shader]--results-file RESULTS-FILEβ the file to save the results to, in the format determined by the file extension. options:[csv,xml]--winsys-options OPTSβ a list of'opt=value'pairs for window system specific options, separated by':'-l,--list-scenesβ display information about the available scenes and their options π₯--show-all-optionsβ show all scene option values used for benchmarks (by default only explicitly set options are shown)--run-foreverβ run indefinitely, looping from the last benchmark back to the first π--annotateβ annotate the benchmarks with on-screen information, same as-b :show-fps=true:title=#info#-d,--debugβ display debug messages π--versionβ display program version-h,--helpβ display help π«Ά
π¦ BENCHMARKS π¦
glmark2 offers a suite of scenes that can be used to measure many aspects of OpenGL (ES) 2.0 performance. the way each scene is rendered is configurable through a set of options. to get the available scenes and their acceptable options you can use the -l, --list-scenes command line option β¨
in glmark2, a benchmark is defined as a scene plus a set of option values. you can specify the list and order of the benchmarks to run by using the -b, --benchmark command line option (possibly multiple times). if no benchmarks are specified, a default set of benchmarks is used. and if a benchmark option is not specified, it assumes its default value (listed with -l, --list-scenes) π
as a special case, a benchmark description string is allowed to not contain a scene name (i.e. to start with ':'). in that case, any specified option values are used as the default values for benchmarks following this description string. sneaky but legal π
π EXAMPLES π
to run the default benchmarks:
glmark2
to run a benchmark using scene 'shading' with a 'duration' of '5.0' seconds and 'shading' of type 'phong':
glmark2 -b shading:duration=5.0:shading=phong
to run a series of benchmarks, use the -b, --benchmark command line option multiple times:
glmark2 -b shading:duration=5.0 -b build:use-vbo=false -b texture
to set default option values for benchmarks:
glmark2 -b :duration=2.0 -b shading -b build -b :duration=5.0 -b texture
π AUTHOR π
glmark2 was written by Alexandros Frantzis and Jesse Barker, based on the original glmark by Ben Smith. kings, honestly π
and that's the whole page, bestie β glmark2 version 2023.01, dated January 2023. go run some benchmarks, slay, and remember: --run-forever is a lifestyle choice, not a suggestion πβ¨π¦
π¦ where this page comes from
- fedora 43: glmark2 2023.01^20250221gitcebbb63-2.fc43 Β· GPL-3.0-or-later AND MIT
- fedora 44: glmark2 2023.01^20250221gitcebbb63-3.fc44 Β· GPL-3.0-or-later AND MIT
- opensuse-leap 16.0: glmark2 20250212-bp160.1.10 Β· GPL-3.0-only
- opensuse-leap 16.0: glmark2 20250212-bp160.1.10 Β· GPL-3.0-only
- opensuse-leap 16.0: glmark2 20250212-bp160.1.10 Β· GPL-3.0-only
- opensuse-leap 16.0: glmark2 20250212-bp160.1.10 Β· GPL-3.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms