GLMARK2-ES2-DRM(1)

πŸ’– GLMARK2-ES2-DRM πŸ’–

okay bestie, so this is the manual page for glmark2-es2-drm, living in the General Commands Manual section. It's a whole benchmark suite and she's iconic for it. Let's get into it ✨


🌸 NAME 🌸

glmark2-es2-drm β€” OpenGL (ES) 2.0 benchmark suite πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

glmark2-es2-drm [options]

✨ DESCRIPTION ✨

So like, glmark2-es2-drm is a benchmark for OpenGL (ES) 2.0. The way that she's built, she only uses the subset of the OpenGL 2.0 API that's compatible with OpenGL ES 2.0 β€” no cap, that's the whole vibe. 🫢


πŸ’… OPTIONS πŸ’…

okay here come the flags, hydrate before reading, there's a lot and they're all important:

  • -b, --benchmark BENCH β€” a benchmark to run, formatted as 'scene(:opt1=val1)*'. You can use this option multiple times πŸ’–
  • -f, --benchmark-file FILE β€” load benchmarks to run from a file that contains a list of benchmark descriptions, one per line. Also usable multiple times 🌸
  • --validate β€” run a quick output validation test instead of running the benchmarks ⭐
  • --data-path PATH β€” the path to glmark2 models, shaders and textures πŸ“
  • --frame-end METHOD β€” how to end a frame. options: [default,none,swap,finish,readpixels] πŸŽ€
  • --swap-mode MODE β€” how to swap a frame. all modes are supported only in the DRM flavor, and 'fifo' is available in all flavors to force vsync. options: [default,immediate,mailbox,fifo] πŸ”₯
  • --off-screen β€” render to an off-screen surface πŸ™ˆ
  • --visual-config β€” the visual configuration to use for the rendering target: Β΄id=ID:red=R:green=G:blue=B:alpha=A:buffer=BUF:stencil=STENCIL:samples=SAMPLES'. The parameters may be defined in any order, and any omitted parameters assume a default value of '0' (id, samples), -1 (stencil) or '1' (red, green, blue, alpha, buffer). If 'id' is set to a non-zero value, all other parameters are ignored πŸ‘€
  • --good-config β€” require a config that meets all the requested component requirements (see --visual-config) πŸ’œ
  • --reuse-context β€” use a single context for all scenes (by default, each scene gets its own context) 🧚
  • -s, --size WxH β€” size of the output window (default: 800x600) πŸ“
  • --fullscreen β€” run in fullscreen mode (equivalent to --size -1x-1) 🌈
  • --results RESULTS β€” the types of results to report for each benchmark, as a ':' separated list. options: [fps,cpu,shader] πŸ“Š
  • --results-file RESULTS-FILE β€” the file to save the results to, in the format determined by the file extension. options: [csv,xml] πŸ’Ύ
  • --winsys-options OPTS β€” a list of 'opt=value' pairs for window system specific options, separated by ':' πŸͺŸ
  • -l, --list-scenes β€” display information about the available scenes and their options πŸ‘‘
  • --show-all-options β€” show all scene option values used for benchmarks (only explicitly set options are shown by default) ✨
  • --run-forever β€” run indefinitely, looping from the last benchmark back to the first πŸ”
  • --annotate β€” annotate the benchmarks with on-screen information (same as -b :show-fps=true:title=#info#) πŸŽ€
  • -d, --debug β€” display debug messages πŸ›
  • --version β€” display program version πŸ“Œ
  • -h, --help β€” display help πŸ†˜

πŸ”₯ BENCHMARKS πŸ”₯

glmark2-es2-drm offers a suite of scenes that can be used to measure many aspects of OpenGL (ES) 2.0 performance. The way in which each scene is rendered is configurable through a set of options. To get the available scenes and their acceptable options you can use the -l, --list-scenes command line option. πŸ‘‘

In glmark2-es2-drm, a benchmark is defined as a scene plus a set of option values. You can specify the list and order of the benchmarks to run by using the -b, --benchmark command line option (possibly multiple times). If no benchmarks are specified, a default set of benchmarks is used. If a benchmark option is not specified it assumes its default value (listed with -l, --list-scenes). πŸ’–

As a special case, a benchmark description string is allowed to not contain a scene name (i.e. to start with ':'). In this case, any specified option values are used as the default values for benchmarks following this description string. πŸ¦‹


🌈 EXAMPLES 🌈

To run the default benchmarks:

glmark2-es2-drm

To run a benchmark using scene 'shading' with a 'duration' of '5.0' seconds and 'shading' of type 'phong':

glmark2-es2-drm -b shading:duration=5.0:shading=phong

To run a series of benchmarks use the -b, --benchmark command line option multiple times:

glmark2-es2-drm -b shading:duration=5.0 -b build:use-vbo=false -b texture

To set default option values for benchmarks:

glmark2-es2-drm -b :duration=2.0 -b shading -b build -b :duration=5.0 -b texture

🫢 AUTHOR 🫢

glmark2-es2-drm was written by Alexandros Frantzis and Jesse Barker, based on the original glmark by Ben Smith. absolute legends, we love them for it πŸ’œ


and that's the whole page bestie πŸ’– this is glmark2-es2-drm version 2023.01, dated January 2023 β€” go forth and benchmark, you've got this, mwah πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from