GFXRECON-EXTRACT(1)

πŸ“¦ version 1.0.4, in debian bookworm, ubuntu noble, ubuntu questing

✨ GFXRECON-EXTRACT ✨

okay bestie, welcome to the gfxrecon-extract page from the User Commands manual πŸ’– this is the little tool that yanks shaders right out of a GFXReconstruct capture file, and she does it flawlessly, no cap.


🌸 NAME 🌸

gfxrecon-extract β€” Extract shaders from a GFXReconstruct capture file. that's it, that's the whole job, and she's obsessed with it πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

gfxrecon-extract β€” Extract shaders from a GFXReconstruct capture file.

✨ Usage: ✨

gfxrecon-extract [-h | --help] [--version] [--dir <dir>] <file>

πŸŽ€ Required arguments: πŸŽ€

  • <file> β€” the GFXReconstruct capture file that's getting processed. it's not optional, bestie, she needs it 🫢

πŸ’… Optional arguments: πŸ’…

  • -h β€” print usage information and dip out (same as --help). literally the exact same thing.
  • --version β€” print version information and exit. short, sweet, iconic.
  • --dir <dir> β€” put the extracted shaders into the directory <dir>. if you don't say anything, she'll use <file>.shaders in the working directory instead. she'll create the directory if it doesn't exist yet, no worries β€” very main character of her. each shader gets its own individual file named sh<handle_id>, where handle_id is the handle id of the CreateShaderModule call. see gfxrecon-replay --replace-shaders for the tea β˜•

GFXReconstruct Version 0.9.4-unknown (unknown-build-source) Vulkan Header Version 1.2.162


🌈 SEE ALSO 🌈

the full documentation for gfxrecon-extract is maintained as a Texinfo manual. so if the info and gfxrecon-extract programs are properly installed at your site, then this command:

info gfxrecon-extract

should give you access to the complete manual. go read it, she's worth it πŸ’–


okay that's the whole page, bestie! 🌟 this was gfxrecon-extract version info: from June 2021, and yeah β€” that's genuinely the entire footer, no notes. slay, bye πŸ§šπŸ’œ

πŸ“¦ where this page comes from