DRACO_ENCODER(1)

πŸ“¦
version 1.5.7 Β· 4 versions
, in opensuse-leap 16.0

πŸ’– NAME πŸ’–

okay bestie, this is the DRACO_ENCODER(1) manual page β€” it lives in the User Commands corner and is the manual page for draco_encoder 1.5.7. periodt πŸ’…

⭐ SYNOPSIS ⭐

draco_encoder [options] -i input

πŸ¦‹ DESCRIPTION πŸ¦‹

πŸŽ€ Main options πŸŽ€

okay so here's the main-character option menu, bestie πŸ’– β€” every flag, argument, value, and default is exactly where it should be. no cap:

  • -h | -? β€” show help. 🫢
  • -i <input> β€” input file name. πŸŽ€
  • -o <output> β€” output file name. πŸ¦‹
  • -point_cloud β€” forces the input to be encoded as a point cloud. ☁️
  • -qp <value> β€” quantization bits for the position attribute, default=11. ✨
  • -qt <value> β€” quantization bits for the texture coordinate attribute, default=10. 🌸
  • -qn <value> β€” quantization bits for the normal vector attribute, default=8. πŸ’œ
  • -qg <value> β€” quantization bits for any generic attribute, default=8. πŸ“
  • -cl <value> β€” compression level [0-10]; most=10, least=0, default=7. πŸ”₯
  • --skip ATTRIBUTE_NAME β€” skip a given attribute (NORMAL, TEX_COORD, GENERIC). πŸ™ˆ
  • --metadata β€” use metadata to encode extra information in mesh files. 🧚
  • -preserve_polygons β€” encode polygon info as an attribute. πŸ‘‘
Heads-up, bestie: use negative quantization values to skip the specified attribute. That's the actual rule, not a vibe I made up. 😭

that's the tea πŸ“ this DRACO_ENCODER(1) manual page is from draco_encoder 1.5.7, dated August 2024. stay iconic, bestie πŸ’œ

πŸ“¦ where this page comes from