DRACO_ENCODER(1)

πŸ“¦ version 1.5.6, in epel 9

πŸ’– DRACO_ENCODER(1) β€” from the User Commands manual, bestie πŸ’–

🌸 NAME 🌸

draco_encoder β€” manual page for draco_encoder 1.5.6, and yes bestie, that version number is part of the lore ✨

πŸ¦‹ SYNOPSIS πŸ¦‹

draco_encoder [options] -i input

πŸŽ€ DESCRIPTION πŸŽ€

✨ Main options: ✨

okay so here’s the option menu, and every single one is invited to the group chat πŸ’…

  • -h | -? β€” show help, bestie. that’s it. that’s the whole vibe 🫢
  • -i <input> β€” input file name.
  • -o <output> β€” output file name.
  • -point_cloud β€” forces the input to be encoded as a point cloud.
  • -qp <value> β€” quantization bits for the position attribute, default=11.
  • -qt <value> β€” quantization bits for the texture coordinate attribute, default=10.
  • -qn <value> β€” quantization bits for the normal vector attribute, default=8.
  • -qg <value> β€” quantization bits for any generic attribute, default=8.
  • -cl <value> β€” compression level [0-10], most=10, least=0, default=7.
  • --skip ATTRIBUTE_NAME β€” skip a given attribute, and the attribute names are NORMAL, TEX_COORD, GENERIC.
  • --metadata β€” use metadata to encode extra information in mesh files.
  • -preserve_polygons β€” encode polygon info as an attribute.
⚠️ tiny but important note, bestie: Use negative quantization values to skip the specified attribute. that’s the rule, no cap πŸ’€

mwah πŸ’‹ β€” this iconic little page is from draco_encoder 1.5.6, dated May 2023, and its footer name is DRACO_ENCODER(1). bye bestie 🫢

πŸ“¦ where this page comes from