DRACO_ENCODER(1)
π DRACO_ENCODER(1) β from the User Commands manual, bestie π
πΈ NAME πΈ
draco_encoder β manual page for draco_encoder 1.5.6, and yes bestie, that version number is part of the lore β¨
π¦ SYNOPSIS π¦
draco_encoder [options] -i input
π DESCRIPTION π
β¨ Main options: β¨
okay so hereβs the option menu, and every single one is invited to the group chat π
-h|-?β show help, bestie. thatβs it. thatβs the whole vibe π«Ά-i <input>β input file name.-o <output>β output file name.-point_cloudβ forces the input to be encoded as a point cloud.-qp <value>β quantization bits for the position attribute,default=11.-qt <value>β quantization bits for the texture coordinate attribute,default=10.-qn <value>β quantization bits for the normal vector attribute,default=8.-qg <value>β quantization bits for any generic attribute,default=8.-cl <value>β compression level[0-10],most=10,least=0,default=7.--skip ATTRIBUTE_NAMEβ skip a given attribute, and the attribute names areNORMAL,TEX_COORD,GENERIC.--metadataβ use metadata to encode extra information in mesh files.-preserve_polygonsβ encode polygon info as an attribute.
β οΈ tiny but important note, bestie: Use negative quantization values to skip the specified attribute. thatβs the rule, no cap π
mwah π β this iconic little page is from draco_encoder 1.5.6, dated May 2023, and its footer name is DRACO_ENCODER(1). bye bestie π«Ά
π¦ where this page comes from
- epel 9: draco 1.5.6-3.el9 Β· Apache-2.0
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms