INVALID(1)

✨ INVALID(1) β€” General Commands Manual ✨

okay so bestie, this page lives in the General Commands Manual and it's filed under INVALID(1) (iconic naming, no notes πŸ’…). It's all about a lil tool called cgnscheck β€” yes, the NAME section, we're doing this 🫢

🌸 NAME 🌸

cgnscheck β€” Check a CGNS file πŸ’–


πŸŽ€ DESCRIPTION πŸŽ€

So the whole vibe here is: you run it, it checks your CGNS file, periodt. Here's the usage, exactly as the page gives it:

usage  : cgnscheck [options] CGNSfile [CGNSoutfile] options:

and here are the options, one by one, no skipping, we don't do that here ✨

  • -v β€” verbose output. she talks more. that's it, that's the flag πŸ—£οΈ
  • -V β€” more verbose β€” it prints descriptors too. capital letters mean business, iykyk πŸ‘‘
  • -u β€” update the CGNS file to CGNS Library Version and check it. two jobs, one flag, main character energy ⭐
  • -U β€” update the CGNS file to CGNS Library Version only. no checking, just the update. the chill version of -u πŸ™ˆ
  • -w<level> β€” warning level output, and the level goes from 0 to 3. so like -w0, -w1, -w2, -w3 β€” pick your chaos level πŸ’€
  • -e β€” don't print error. she's keeping it to herself, mysterious πŸ¦‹
ngl bestie, that's the whole page β€” every flag, every value, every bracket, all of it. nothing left in the drafts folder πŸ’–

and that's a wrap on cgnscheck, from way back in January 2012 🌈 β€” the page itself is INVALID(1), and honestly? slay. go check that CGNS file, you got this πŸŽ€βœ¨πŸ’