BITMAP(1)
๐ BITMAP(1) โ bitmap, bmtoa, atobm
okay bestie, gather round, because this one's a whole family of utilities from the General Commands Manual (section 1, X Window System vibes) and they're lowkey iconic. We're talking a bitmap editor plus two converter filters, and no cap they're all in one page. Let's go ๐
โจ NAME โจ
bitmap, bmtoa, atobm โ bitmap editor and converter utilities for the X Window System ๐ผ๏ธ
๐ธ SYNOPSIS ๐ธ
bitmap [ -options ... ] [ filename ] [ basename ]
bmtoa [ -chars ... ] [ filename ]
atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [ -yhot number ]
[ filename ]
๐ฆ DESCRIPTION ๐ฆ
So bitmap is a rudimentary tool โ her own words, not mine โ for creating or editing rectangular images made up of 1's and 0's. That's it, that's the whole girlboss. Bitmaps are used in X for defining clipping regions, cursor shapes, icon shapes, and tile and stipple patterns. Very "everything is literally just a grid of bits" energy. ๐
And then the bmtoa and atobm filters convert bitmap files (peep FILE FORMAT ๐) to and from ASCII strings. They're most commonly used to quickly print out bitmaps and to generate versions for including in text. Little converters, doing their thing, serving utility. ๐ซถ
๐ COMMAND LINE OPTIONS ๐
bitmap supports the standard X Toolkit command line arguments (see X(7)), bestie โ that's the baseline. But the following additional arguments are supported as well, and honestly? obsessed. โจ
-size WIDTHxHEIGHTโ Specifies size of the grid in squares.-sw dimensionโ Specifies the width of squares in pixels.-sh dimensionโ Specifies the height of squares in pixels.-gt dimensionโ Grid tolerance. If the square dimensions fall below the specified value, grid will be automatically turned off. (automatic glow-down, we love a self-aware grid ๐)-grid,+gridโ Turns on or off the grid lines.-axes,+axesโ Turns on or off the major axes.-dashed,+dashedโ Turns on or off dashing for the frame and grid lines.-stippled,+stippledโ Turns on or off stippling of highlighted squares.-proportional,+proportionalโ Turns proportional mode on or off. If proportional mode is on, square width is equal to square height. If proportional mode is off,bitmapwill use the smaller square dimension, if they were initially different.-dashes filenameโ Specifies the bitmap to be used as a stipple for dashing.-stipple filenameโ Specifies the bitmap to be used as a stipple for highlighting.-hl colorโ Specifies the color used for highlighting.-fr colorโ Specifies the color used for the frame and grid lines.filenameโ Specifies the bitmap to be initially loaded into the program. If the file does not exist,bitmapwill assume it is a new file. (no file? no problem, bestie ๐คทโโ๏ธ)basenameโ Specifies the basename to be used in the C code output file. If it is different than the basename in the working file,bitmapwill change it when saving the file.
๐ bmtoa options
bmtoa accepts the following option โ one single icon, doing her one job flawlessly:
-chars ccโ This option specifies the pair of characters to use in the string version of the bitmap. The first character is used for0bits and the second character is used for1bits. The default is to use dashes (-) for 0's and sharp signs (#) for 1's.
๐ atobm options
atobm accepts the following options, okay she's got a bit more going on, main character energy:
-chars ccโ This option specifies the pair of characters to use when converting string bitmaps into arrays of numbers. The first character represents a0bit and the second character represents a1bit. The default is to use dashes (-) for 0's and sharp signs (#) for 1's.-name variableโ This option specifies the variable name to be used when writing out the bitmap file. The default is to use the basename of thefilenamecommand line argument or leave it blank if the standard input is read.-xhot numberโ This option specifies the X coordinate of the hotspot. Only positive values are allowed. By default, no hotspot information is included.-yhot numberโ This option specifies the Y coordinate of the hotspot. Only positive values are allowed. By default, no hotspot information is included.
โญ all three of them, bestie
All three commands also accept these options:
-helpโ Prints a usage message and exits.-versionโ Prints version info and exits.
๐ USAGE ๐
bitmap displays grid in which each square represents a single bit in the picture being edited. Actual size of the bitmap image โ as it would appear normally and inverted โ can be obtained by pressing Meta+I. You are free to move the image popup out of the way to continue editing (yes, it's a draggable little diva, she won't block you ๐
). Pressing the left mouse button in the popup window or Meta+I again will remove the real size bitmap image.
If the bitmap is to be used for defining a cursor, one of the squares in the images may be designated as the hot spot. This determines where the cursor is actually pointing. For cursors with sharp tips (such as arrows or fingers), this is usually at the end of the tip; for symmetric cursors (such as crosses or bullseyes), this is usually at the center. iykyk ๐ฏ
Bitmaps are stored as small C code fragments suitable for including in applications. They provide an array of bits as well as symbolic constants giving the width, height, and hot spot (if specified) that may be used in creating cursors, icons, and tiles. Tiny file, big responsibilities, iconic behavior honestly. ๐
๐ EDITING ๐
To edit a bitmap image simply click on one of the buttons with drawing commands (Point, Curve, Line, Rectangle, etc.) and move the pointer into the bitmap grid window. Press one of the buttons on your mouse and the appropriate action will take place. โ๏ธ
You can either set, clear or invert the grid squares:
- Setting a grid square corresponds to setting a bit in the bitmap image to
1. - Clearing a grid square corresponds to setting a bit in the bitmap image to
0. - Inverting a grid square corresponds to changing a bit in the bitmap image from
0to1or1to0, depending what its previous state was.
The default behavior of mouse buttons is as specified below. ๐ฑ๏ธ
MouseButton1 Set
MouseButton2 Invert
MouseButton3 Clear
MouseButton4 Clear
MouseButton5 Clear
This default behavior can be changed by setting the button function resources. An example is provided below. (yes bestie, you can absolutely remap them, go off โจ)
bitmap*button1Function: Set
bitmap*button2Function: Clear
bitmap*button3Function: Invert
etc.
The button function applies to all drawing commands, including copying, moving and pasting, flood filling and setting the hot spot. Every single one. No exceptions, she's thorough. ๐๐ซถ
๐จ DRAWING COMMANDS ๐จ
okay bestie, here's the list of drawing commands you can get to through the buttons on the left side of the app's window. Some commands can be aborted by pressing A inside the bitmap window, which lets you pick different guiding points where applicable. ๐
Clearโ clears all bits in the bitmap image. The grid squares get set to the background color. PressingCinside the bitmap window has the same effect. โจSetโ sets all bits in the bitmap image. The grid squares get set to the foreground color. PressingSinside the bitmap window has the same effect. ๐Invertโ inverts all bits in the bitmap image. The grid squares will be inverted appropriately. PressingIinside the bitmap window has the same effect. ๐ฆMarkโ marks an area of the grid by dragging out a rectangular shape in the highlighting color. Once the area is marked, it can be operated on by a number of commands (seeUp,Down,Left,Right,Rotate,Flip,Cut, etc.). Only one marked area can be present at any time. If you attempt to mark another area, the old mark will vanish. Same effect: pressShift-MouseButton1and drag out a rectangle in the grid window. PressingShift-MouseButton2marks the entire grid area. ๐Unmarkโ causes the marked area to vanish. Same effect: pressShift-MouseButton3. โจCopyโ copies an area of the grid from one location to another. If there is no marked grid area displayed,Copybehaves just likeMarkdescribed above. Once there is a marked grid area displayed in the highlighting color, this command has two alternative behaviors. If you click a mouse button inside the marked area, you'll be able to drag the rectangle that represents the marked area to the desired location. After you release the mouse button, the area will be copied. If you click outside the marked area,Copywill assume that you wish to mark a different region of the bitmap image, thus it will behave likeMarkagain. ๐Moveโ moves an area of the grid from one location to another. Its behavior resembles the behavior ofCopycommand, except that the marked area will be moved instead of copied. ๐ซถFlip Horizontallyโ flips the bitmap image with respect to the horizontal axes. If a marked area of the grid is highlighted, it will operate only inside the marked area. PressingHinside the bitmap window has the same effect. ๐ฅUpโ moves the bitmap image one pixel up. If a marked area of the grid is highlighted, it will operate only inside the marked area. PressingUpArrowinside the bitmap window has the same effect. โญFlip Verticallyโ flips the bitmap image with respect to the vertical axes. If a marked area of the grid is highlighted, it will operate only inside the marked area. PressingVinside the bitmap window has the same effect. ๐Leftโ moves the bitmap image one pixel to the left. If a marked area of the grid is highlighted, it will operate only inside the marked area. PressingLeftArrowinside the bitmap window has the same effect. ๐Foldโ folds the bitmap image so that the opposite corners become adjacent. This is useful when creating bitmap images for tiling. PressingFinside the bitmap window has the same effect. ๐งRightโ moves the bitmap image one pixel to the right. If a marked area of the grid is highlighted, it will operate only inside the marked area. PressingRightArrowinside the bitmap window has the same effect. ๐Rotate Leftโ rotates the bitmap image 90 degrees to the left (counter clockwise.) If a marked area of the grid is highlighted, it will operate only inside the marked area. PressingLinside the bitmap window has the same effect. ๐Downโ moves the bitmap image one pixel down. If a marked area of the grid is highlighted, it will operate only inside the marked area. PressingDownArrowinside the bitmap window has the same effect. ๐ธRotate Rightโ rotates the bitmap image 90 degrees to the right (clockwise.) If a marked area of the grid is highlighted, it will operate only inside the marked area. PressingRinside the bitmap window has the same effect. โจPointโ changes the grid squares underneath the mouse pointer if a mouse button is being pressed down. If you drag the mouse button continuously, the line may not be continuous, depending on the speed of your system and frequency of mouse motion events. ๐Curveโ changes the grid squares underneath the mouse pointer if a mouse button is being pressed down. If you drag the mouse button continuously, it will make sure that the line is continuous. If your system is slow or bitmap receives very few mouse motion events, it might behave quite strangely. ๐ญLineโ changes the grid squares in a line between two squares. Once you press a mouse button in the grid window, bitmap will highlight the line from the square where the mouse button was initially pressed to the square where the mouse pointer is located. By releasing the mouse button you will cause the change to take effect, and the highlighted line will disappear. ๐ซRectangleโ changes the grid squares in a rectangle between two squares. Once you press a mouse button in the grid window, bitmap will highlight the rectangle from the square where the mouse button was initially pressed to the square where the mouse pointer is located. By releasing the mouse button you will cause the change to take effect, and the highlighted rectangle will disappear. ๐Filled Rectangleโ identical toRectangle, except at the end the rectangle will be filled rather than outlined. ๐Circleโ changes the grid squares in a circle between two squares. Once you press a mouse button in the grid window, bitmap will highlight the circle from the square where the mouse button was initially pressed to the square where the mouse pointer is located. By releasing the mouse button you will cause the change to take effect, and the highlighted circle will disappear. ๐ธFilled Circleโ identical toCircle, except at the end the circle will be filled rather than outlined. ๐ฆFlood Fillโ flood fills the connected area underneath the mouse pointer when you click on the desired square. Diagonally adjacent squares are not considered to be connected. ๐Set Hot Spotโ designates one square in the grid as the hot spot if this bitmap image is to be used for defining a cursor. Pressing a mouse button in the desired square will cause a diamond shape to be displayed. ๐Clear Hot Spotโ removes any designated hot spot from the bitmap image. โจUndoโ undoes the last executed command. It has depth one, that is, pressingUndoafterUndowill undo itself. ๐
๐ FILE MENU ๐
The File menu commands can be accessed by pressing the File button and selecting the appropriate menu entry, or by pressing Ctrl key with another key. These commands deal with files and global bitmap parameters, such as size, basename, filename etc. ๐ซถ
Newโ clears the editing area and prompts for the name of the new file to be edited. It will not load in the new file. โจLoadโ loads a new bitmap file into the bitmap editor. If the current image has not been saved, user will be asked whether to save or ignore the changes. The editor can edit only one file at a time. If you need interactive editing, run a number of editors and use cut and paste mechanism as described below. ๐Insertโ inserts a bitmap file into the image being currently edited. After being prompted for the filename, click inside the grid window and drag the outlined rectangle to the location where you want to insert the new file. ๐ซถSaveโ saves the bitmap image. It will not prompt for the filename unless it is said to be<none>. If you leave the filename undesignated or-, the output will be piped tostdout. ๐พSave Asโ saves the bitmap image after prompting for a new filename. It should be used if you want to change the filename. ๐Resizeโ resizes the editing area to the new number of pixels. The size should be entered in theWIDTHxHEIGHTformat. The information in the image being edited will not be lost unless the new size is smaller than the current image size. The editor was not designed to edit huge files. ๐Rescaleโ rescales the editing area to the new width and height. The size should be entered in theWIDTHxHEIGHTformat. It will not do antialiasing and information will be lost if you rescale to the smaller sizes. Feel free to add your own algorithms for better rescaling. ๐Filenameโ changes the filename without changing the basename nor saving the file. If you specify-for a filename, the output will be piped tostdout. ๐ท๏ธBasenameโ changes the basename, if a different one from the specified filename is desired. โจQuitโ terminates the bitmap application. If the file was not saved, user will be prompted and asked whether to save the image or not. This command is preferred over killing the process. ๐
๐ EDIT MENU ๐
Okay so the Edit menu commands are your little editing control room: press the Edit button and pick the menu entry, or hold Meta with another key. These deal with editing facilities like grid, axes, zooming, cut and paste, etc. Slay.
Imageโ shows the image being edited and its inverse at actual size in a separate window. You can move that window away and keep editing. Pressing the left mouse button in the image window makes it disappear. Iconic.Gridโ controls the grid in the editing area. If the grid spacing is below the value specified by thegridToleranceresource (8by default), the grid is automatically turned off. You can enforce it by explicitly activating this command.Dashedโ controls the stipple for drawing grid lines. The stipple specified by thedashesresource can be turned on or off by activating this command.Axesโ controls highlighting of the main axes of the image being edited. The actual lines are not part of the image. Theyโre there to help when youโre constructing symmetrical images, or whenever having the main axes highlighted helps your editing.Stippledโ controls the stippling of the highlighted areas of the bitmap image. The stipple specified by thestippleresource can be turned on or off by activating this command.Proportionalโ controls proportional mode. If itโs on, width and height of all image squares are forced to be equal, regardless of the proportions of the bitmap window.Zoomโ controls zoom mode. If thereโs a marked area of the image already displayed, bitmap will automatically zoom into it. Otherwise, you have to highlight an area to be edited in zoom mode, and bitmap will automatically switch into it. You can use all the editing commands and other utilities in zoom mode. When you zoom out, the undo command will undo the whole zoom session.Cutโ cuts the contents of the highlighted image area into the internal cut and paste buffer.Copyโ copies the contents of the highlighted image area into the internal cut and paste buffer.Pasteโ checks if there are any other bitmap applications with a highlighted image area, or if thereโs something in the internal cut and paste buffer, and copies it to the image. To place the copied image, click in the editing window and drag the outlined image to the position where you want to place it, then release the button.
โ๏ธ CUT AND PASTE โ๏ธ
Bitmap supports two cut and paste mechanisms: the internal cut and paste, and the global X selection cut and paste. The internal cut and paste is used when executing copy and move drawing commands and also cut and copy commands from the edit menu. The global X selection cut and paste is used whenever there is a highlighted area of a bitmap image displayed anywhere on the screen.
To copy a part of an image from another bitmap editor, simply highlight the desired area by using the Mark command or pressing the shift key and dragging the area with the left mouse button. When the selected area becomes highlighted, any other applications (such as xterm, etc.) that use primary selection will discard their selection values and unhighlight the appropriate information. Now use the Paste command from the Edit menu or the control mouse button to copy the selected part of the image into another (or the same) bitmap application. If you attempt to do this without a visible highlighted image area, the bitmap will fall back to the internal cut and paste buffer and paste whatever was stored there at the moment.
๐งฉ WIDGETS ๐งฉ
Below is the widget structure of the bitmap application. Indentation indicates hierarchical structure. The widget class name is given first, followed by the widget instance name. All widgets except the bitmap widget are from the standard Athena widget set.
Bitmap bitmap
TransientShell image
Box box
Label normalImage
Label invertedImage
TransientShell input
Dialog dialog
Command okay
Command cancel
TransientShell error
Dialog dialog
Command abort
Command retry
TransientShell qsave
Dialog dialog
Command yes
Command no
Command cancel
Paned parent
Form formy
MenuButton fileButton
SimpleMenu fileMenu
SmeBSB new
SmeBSB load
SmeBSB insert
SmeBSB save
SmeBSB saveAs
SmeBSB resize
SmeBSB rescale
SmeBSB filename
SmeBSB basename
SmeLine line
SmeBSB quit
MenuButton editButton
SimpleMenu editMenu
SmeBSB image
SmeBSB grid
SmeBSB dashed
SmeBSB axes
SmeBSB stippled
SmeBSB proportional
SmeBSB zoom
SmeLine line
SmeBSB cut
SmeBSB copy
SmeBSB paste
Label status
Pane pane
Bitmap bitmap
Form form
Command clear
Command set
Command invert
Toggle mark
Command unmark
Toggle copy
Toggle move
Command flipHoriz
Command up
Command flipVert
Command left
Command fold
Command right
Command rotateLeft
Command down
Command rotateRight
Toggle point
Toggle curve
Toggle line
Toggle rectangle
Toggle filledRectangle
Toggle circle
Toggle filledCircle
Toggle floodFill
Toggle setHotSpot
Command clearHotSpot
Command undo
๐ COLORS ๐
If you want bitmap to be viewable in color, include the following in the #ifdef COLOR section of the file you read with xrdb:
*customization: -color
This will cause bitmap to pick up the colors in the app-defaults color customization file:
/usr/share/X11/app-defaults/Bitmap-color
๐จ BITMAP WIDGET ๐จ
Bitmap widget is a stand-alone widget for editing raster images. It is not designed to edit large images, although it may be used for that purpose as well. It can be freely incorporated with other applications and used as a standard editing tool. The following are the resources provided by the bitmap widget.
๐งธ Bitmap Widget ๐งธ
- Header file โ
Bitmap.h - Class โ
bitmapWidgetClass - Class Name โ
Bitmap - Superclass โ
Bitmap
All the Simple Widget resources plus ...
foregroundโ ClassForeground, TypePixel, Default ValueXtDefaultForegroundhighlightโ ClassHighlight, TypePixel, Default ValueXtDefaultForegroundframingโ ClassFraming, TypePixel, Default ValueXtDefaultForegroundgridToleranceโ ClassGridTolerance, TypeDimension, Default Value8sizeโ ClassSize, TypeString, Default Value32x32dashedโ ClassDashed, TypeBoolean, Default ValueTruegridโ ClassGrid, TypeBoolean, Default ValueTruestippledโ ClassStippled, TypeBoolean, Default ValueTrueproportionalโ ClassProportional, TypeBoolean, Default ValueTrueaxesโ ClassAxes, TypeBoolean, Default ValueFalsesquareWidthโ ClassSquareWidth, TypeDimension, Default Value16squareHeightโ ClassSquareHeight, TypeDimension, Default Value16marginโ ClassMargin, TypeDimension, Default Value16xHotโ ClassXHot, TypePosition, Default ValueNotSet (-1)yHotโ ClassYHot, TypePosition, Default ValueNotSet (-1)button1Functionโ ClassButton1Function, TypeDrawingFunction, Default ValueSetbutton2Functionโ ClassButton2Function, TypeDrawingFunction, Default ValueInvertbutton3Functionโ ClassButton3Function, TypeDrawingFunction, Default ValueClearbutton4Functionโ ClassButton4Function, TypeDrawingFunction, Default ValueInvertbutton5Functionโ ClassButton5Function, TypeDrawingFunction, Default ValueInvertfilenameโ ClassFilename, TypeString, Default ValueNone ("")basenameโ ClassBasename, TypeString, Default ValueNone ("")
๐ AUTHOR ๐
Davor Matic, MIT X Consortium
source/version vibes: X Version 11, bitmap 1.1.1, and BITMAP(1) โ thatโs the footer, bestie. The date spot is literally not listed in this footer, so consider that your cute little sign-off ๐โจ
๐ฆ where this page comes from
- fedora 43: bitmap 1.1.1-6.fc43 ยท MIT
- fedora 44: bitmap 1.1.1-8.fc44 ยท MIT
- opensuse-leap 16.0: bitmap 1.1.1-bp160.1.12 ยท X11
- opensuse-leap 16.0: bitmap 1.1.1-bp160.1.12 ยท X11
- opensuse-leap 16.0: bitmap 1.1.1-bp160.1.12 ยท X11
- opensuse-leap 16.0: bitmap 1.1.1-bp160.1.12 ยท X11
- Copyright 1993, 1998 The Open Group
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms